0.24
- added 'completed' script thingie and a very ugly picture for it
- changed some enemies' stats around
- redid the level completely
- optimized the display class a lot
- made the PNG thing work (the media package should be a bit smaller now)

0.23
- made the configure script check for SDL and SDL_mixer
- added the little slave miner guy
- added the fat demon (Fatboy!)
- added an optimization in the routines to retrieve images from the cache...resulting
  in less than 1% improvement in performance.  Oh well.
- bugfixes

0.22
- slowed down the scrolling of the foreground layer a bit
- added sound support!  Still looking for some decent sounds though...
- fixed an extremely elusive and annoying collision detection bug
- fixed an alignment problem when firing from a backwards position

0.21
- added a new weapon (lightning bolt!)
- added yet another weapon--the insanely fast minibolt!
- made the < and > keys change weapons
- added an astonishingly ugly main menu.  would anyone like to make a better one for us? :)
- added support for JPEG and PNG images.  Not using PNGs for now because using them seems
  to hurt performance.  Anyone got any advice on this?
- added font support with DFont
- changed the graphics for the bat attack
- added in-game display of score and health
- converted the background layer (one of them) to JPEG to conserve space (lots of it)
- fixed a bug that was causing the player to get WAY too many points
- made the game display the name and strength of your weapon (lower right of screen)
- made the main weapon a bit slower
- added blue-tinted attack animations
- fixed some animation bugs
- fixed a bug that was preventing Morties (skulls) and bat blobs from damaging you

0.15
- added animations for flying and firing backwards.
- added attack upgrades; every 1000 points you get a more powerful attack.
- added a spiffy super shoot animation for the more powerful attacks.
- added a lot more monsters to the script file.
- added a new behavior BehaviorSineWave and an accompanying script command, spawn_sine_morte.
- fixed a collision detection bug
- fixed a minor makefile problem with the docs/ directory
- plugged a memory leak in class ActorPlayer.

0.12
- first public release.