Special
    name = "GAIA_SPECIAL"
    description = "GAIA_SPECIAL_DESC"
    effectsgroups =
        EffectsGroup
            scope = Source
            activation = Source
            effects = [
                SetTargetPopulation Value * 2
                SetTargetHealth Value * 2
                SetTargetFarming Value * 2
            ]
    graphic = "icons/specials_huge/gaia.png"

Special
    name = "ANCIENT_RUINS_DEPLETED_SPECIAL"
    description = "ANCIENT_RUINS_DEPLETED_SPECIAL_DESC"
    effectsgroups =
        EffectsGroup
            scope = Source
            activation = Source
            effects = SetTargetConstruction Value + 0
    graphic = "icons/specials_huge/ancient_ruins.png"