2007-02-04  ulf82

	* fixed a bug with the ai having units stand around; added music to
	  a hero offer; added a couple of new tracks

2007-01-27  ulf82

	* forgot to check in some files

2007-01-23  ulf82

	* hack: random victory/defeat tune is played. Added victory/defeat
	  tunes, applied Ben Asselstine's road patch (though roads are not
	  generated yet).

2006-12-30  ulf82

	* implemented background music and music when winning/loosing. Now
	  we only have to decide on the music itself.

2006-12-29  patton73

	* Fixed a bug in the editor that prevented to display the citylist.
	  Improved smart AI : now can buy and produce also advanced armies
	  and more can upgrade cities levels

2006-12-25  patton73

	* Applied a lot of patches fron Ben's (stones, signposts ,
	  mapgeneration)

2006-12-22  patton73

	* applied a lot of patches from Ben Asselstine

2006-12-17  ulf82

	* finished implementing the item dialog (it is drag and drop,
	  though you don't see the drag because paragui's software cursor
	  is buggy); finished implementing the equipment action as well

2006-12-16  ulf82

	* added scrolling through items to ItemDialog

2006-12-15  ulf82

	* bumped the savegame version of the scenarios; item dialog now
	  displays statistics of the items on right-click

2006-12-15  patton73

	* Bumped savegame version to "0.3.8c" and fixed a bug (scenario did
	  not save the stonelist)

2006-12-15  patton73

	* applied patch from Ben about stones in the map (must update the
	  savegame documentation for new savegame version 0.3.8c)

2006-12-13  patton73

	* Applied Ben's patch about mixer check

2006-12-12  ulf82

	* applied two patches by Ben Asselstine (mountain images and show
	  gold after pillaging), updated maps to new savegame version,
	  ItemDialog now has capability to show item abilities on
	  right-click (in theory, paragui makes things a bit difficult
	  here).

2006-12-11  ulf82

	* applied two patches by Ben Asselstine (weird crash and stack is
	  selected after joining) and fixed his other patch. (the wrong
	  armies were grouped) :)

2006-12-10  ulf82

	* some minor changes to the ItemDialog and a hero image. Main part:
	  movement bonus calculation did not work correctly because there
	  were two map tile identifiers around (exponents of 2 and simple
	  count); merged both of them (the exponent survived)

2006-12-10  ulf82

	* added saving/loading of signposts

2006-12-10  ulf82

	* added missing files from Ben Asselstine's signpost patch. Note:
	  Unless I got something wrong, the signposts are not saved! (yet)

2006-12-08  patton73

	* removed some debug info

2006-12-08  patton73

	* Applied six patches from BeN Asselstine : 1)adding little signs
	  to the terrain 2)minimal enemy's city info 3)remove limit on
	  shortest mover 4)redraw bigmap when a city is conquered 5)player
	  splash screen not shown after loading 6)Added capital city in
	  editor

2006-12-01  ulf82

	* some more work on the item dialog

2006-11-29  ulf82

	* applied patch from Ben Asselstine: rectangular maps; purged or
	  changed some of the information files (namely rearranged the
	  authors)

2006-11-28  ulf82

	* applied patch by Ben Asselstine: Capital cities (don't do
	  anything, though); prevented configuration file from being
	  rebuilt if the savegame version changes;

2006-11-26  patton73

	* applied Ben Asselstine's show dialog after city occupation patch.

2006-11-26  patton73

	* Applied 2 patches from Bess Asselstine

2006-11-26  ulf82

	* fixed a segfault with corrupted savefiles

2006-11-26  ulf82

	* fix: moveAll now behaves as it should (i.e. returns to original
	  stack after finishing)

2006-11-25  ulf82

	* small patches: maximum city number now 40 in configuration
	  dialog, army symbols on the overviewmap are now slightly larger

2006-11-25  ulf82

	* the MoveAll button now works properly

2006-11-25  ulf82

	* armies are now blessed automatically.

2006-11-24  patton73

	* Forgot to add french localization

2006-11-24  patton73

	* Applyed patch from Ben Asselstine about selecting all army in the
	  stack with the spacebar

2006-11-17  ulf82

	* fixed the layout script; started to rewrite the item dialog. It
	  is unusable now, but hardly of any use anyway.

2006-11-17  ulf82

	* finished the layout file for the ItemDialog. Now comes the
	  implementation...

2006-11-17  patton73

	* Fixed some bugs. (Thread hangs bug too).

2006-11-15  patton73

	* Apllied some little patches for features request.

2006-11-09  ulf82

	* started with an xml layout for the item dialog

2006-11-09  ulf82

	* fixed a fresh bug that prevented the loading of almost every
	  game/scenario

2006-11-08  ulf82

	* the xml parser is now more strict when encountering errors.  The
	  game does not fail anymore when loading corrupted save games.

2006-11-06  ulf82

	* autosave is now saved in a temporary file first

2006-11-02  patton73

	* Added icon image for the editor (window icon)

2006-11-02  patton73

	* Updated editor code to match the new freelords theme Editor now
	  runs again

2006-10-29  ulf82

	* small fix in configure script; fixed compilation w/o sound; fixed
	  smallmap race condition; smallmap now has a static size

2006-10-25  ulf82

	* fixed a bug with incorrect resizing of the smallmap; fixed a bug
	  where clicking on the smallmap sets the upper left edge (instead
	  of center) to mouse position; fixed a segfault when generating a
	  map

2006-10-10  patton73

	* Fixed a compiler compilation problem

2006-10-01  ulf82

	* forgot overviewmap.* :)

2006-10-01  ulf82

	* moved common code from smallmap and vectormap to new class
	  (overviewmap) and implemented non-integer relation between map
	  size and (Small|Vector)Map size, though this part is not tested
	  yet.

2006-08-29  ulf82

	* switched font to DejaVuSerif; added Polish to language dialog;
	  added demonspawn image with portrait and the code to show the
	  portrait.

2006-08-29  patton73

	* Vera.ttf was lost

2006-08-26  ulf82

	* expanded the theme file to a separate subdirectory. This way, it
	  is much simpler to modify it

2006-08-26  ulf82

	* finished army dialog; still ugly, but displays all data

2006-08-25  ulf82

	* the armydialog now has space for a big unit image (TBD) and
	  displays the stats with icons (also to be improved); fixed some
	  bugs with army stats along the way

2006-08-19  ulf82

	* removed all traces of the old palette code

2006-08-19  ulf82

	* for improved testing, I have used Rene's win game picture. Needed
	  some changes to Popup (don't know exactly how background worked
	  and was too lazy to work it out).  Works.

2006-08-19  ulf82

	* applied new mask system to city pics as well

2006-08-19  ulf82

	* applied new mask system to flags; simplified the code a bit

2006-08-15  ulf82

	* adjusted code to use 54 pixels for army images everywhere

2006-08-14  ulf82

	* scaled pikeman to larger size

2006-08-14  patton73

	* Handled new army pictures Makefiles

2006-08-14  ulf82

	* First version of the new mask algorithm. Doesn't crash :). The
	  cleanup etc. comes over the next few days.

2006-08-13  ulf82

	* finished splitting up unit graphics

2006-08-12  ulf82

	* more separate army pics

2006-08-12  ulf82

	* further split-up of army images

2006-08-10  patton73

	* Some patches to generate windows binaries with correct icon

2006-08-10  ulf82

	* finished implementing Franceso's item ideas

2006-08-09  patton73

	* Fixed cross-compilation after the autoconf.ac changes from Ben

2006-08-09  ulf82

	* transferred some more items

2006-08-09  ulf82

	* replaced some usleep calls by SDL_Delay for portability

2006-08-08  ulf82

	* added a lot of items

2006-08-07  ulf82

	* added some items + pictures

2006-07-31  patton73

	* Fixed 2 compilation bugs with gcc 4.1.1

2006-07-31  patton73

	* Applied patches to the configure system from Ben Asselstine. The
	  windows compilation is to be tested.

2006-07-30  ulf82

	* applied a patch by Ben Asselstine(?); adjustable speed delay
	  after each movement

2006-07-26  ulf82

	* small fixes by Ben Asselstine + Polish translation

2006-07-18  ulf82

	* started to put each unit in an own file together with the
	  respective mask.

2006-07-16  ulf82

	* when changing the map size, the number of cities etc. is adjusted
	  as well

2006-07-13  patton73

	* The new configuration file behaviour now applies also under
	  windows

2006-07-07  patton73

	* Some patches to let windows generate the freelordsc file. (some
	  more work is neeeded to make the backup copy)

2006-07-05  ulf82

	* upgrade button vanishes when option is not available

2006-07-04  ulf82

	* fixed a bug when fighting at the edge of the map

2006-07-03  patton73

	* Updated italian translation

2006-07-03  patton73

	* .freelordsrc is now autogenerated and has the same version of the
	  Savefile.  Removed the freelordsrc.in file (that now has become
	  useless)

2006-06-30  patton73

	* Forgot to bump savefile version to 0.3.7b to handle the 4 levels
	  for cities

2006-06-30  patton73

	* Some more work on scenarios dialog.

2006-06-30  patton73

	* Updated 2 maps and some item images

2006-06-24  patton73

	* Games now fully supports 4 levels for cities. Editor too.

2006-06-22  ulf82

	* amd64 fix. Thanks to Alexis Ballier

2006-06-21  patton73

	* Some work on the editor (now it handles the temple icons). More
	  work is to be done to handle 4 city levels (even ont the game)

2006-06-20  patton73

	* Cities now have 4 defense levels. Fixed a bug while displaying
	  temples.  Bumbed savefile version to 0.3.7a

2006-06-19  patton73

	* Fixed a bug in the masks file

2006-06-19  patton73

	* Added all city pictures and the new temple picture

2006-06-19  patton73

	* Icon is found and used. New city images and masks done (need to
	  add the fourth level).

2006-06-18  ulf82

	* icon is now found, just the content is missing :)

2006-06-17  ulf82

	* fixed a bug placing buildings on mountain tops or similar

2006-06-16  patton73

	* Updated 2 scenarios from David Barnsdle

2006-06-15  patton73

	* New about dialog. Updated AUTHORS and about lists. New about
	  picture.

2006-06-12  patton73

	* Modified the code to let FL cache the temple pics. Now there will
	  be more than one temple pics randomly choosen. Uploaded one new
	  temple pics made by Tiziano (more will come).

2006-06-11  ulf82

	* yet another fix

2006-06-11  ulf82

	* fixed a last translation problem

2006-06-10  patton73

	* Added the tag d_comment to the scenario. Bumped the Savefile
	  version to 0.3.7. More work must be done to display in the
	  correct way the scenario description in the scenarios dialog.

2006-06-09  patton73

	* Various little bug fixes. Added the New Destroyed City image to
	  the repository.

2006-06-05  ulf82

	* removed an automagically obsolete and buggy cursor drawing

2006-06-02  ulf82

	* Fix: up arrow when marking a path was not drawn properly (better:
	  not at all)

2006-06-02  ulf82

	* (hopefully) fixed the last software cursor bug; the screen was
	  resized every time a new game was started which lead to X faults,
	  also fixed

2006-06-02  ulf82

	* found and fixed the annoying map generator deadlock

2006-06-02  ulf82

	* another cursor fix

2006-06-01  ulf82

	* small patch for the software cursor

2006-05-28  ulf82

	* another small translation bug fixed

2006-05-28  ulf82

	* fixed a missing translation in the scenario dialog

2006-05-21  ulf82

	* added some item images from wesnoth sources; adjusted item dialog
	  to work with the (larger) images

2006-05-16  ulf82

	* fixing Windows translation bug #1: the translation is now done
	  on-the-fly; savegames always get the English text

2006-05-15  patton73

	* Cleaned the files from paragui.h inclusion

2006-05-15  patton73

	* Some more work on the Scenarios Dialog

2006-04-20  patton73

	* some more work on Scenarios dialog (now there is the code that
	  scan the map file to retrieve scenario information, im aplanning
	  to add 3 new tags : one for the description, one for the
	  difficult level, one for an image )

2006-04-19  patton73

	* Applyed some little patches from Vibhu

2006-04-18  patton73

	* Fixed some little bugs and balanced the city income to 1.8
	  instead of 1.5 (too less income)

2006-04-18  dr_maux

	* - implementation of the whole pre-game process for multiplayer
	  games - more flexible player preferences dialog

2006-04-18  ulf82

	* fixed a wrong semantic in Path

2006-04-15  patton73

	* First early version of the Load Scenario Dialog.  There is a
	  dirty hack (commented) and it still lacks of images and scenario
	  descriptions

2006-04-15  patton73

	* Added to Editor the ManageScenario dialog to permit future
	  customizations

2006-04-14  patton73

	* Fixed a bug in w_edit

2006-04-14  patton73

	* Adjusted the bigmap in game to at least maximize it. Added 2 new
	  scenarios from David Barnsdale and update italian translation for
	  the 2 scenarios. Fixed 2 littel bugs in Makefiles.am.

2006-04-14  ulf82

	* replaced hardcoded value by tileset size (hopefully) everywhere;
	  implemented some simple caching algorithm for the music

2006-04-13  ulf82

	* replaced some hardcoded tilesizes; sound stops when loading a
	  game.

2006-04-12  patton73

	* editor now is completely parametric respect the tile size it uses
	  the function Tileset::getTileSize (could do later a bit more work
	  to maximize the bigmap)

2006-04-11  ulf82

	* - implemented 64-pixel tileset - started to do something for
	  music caching

2006-04-05  ulf82

	* implemented fading sound with callback

2006-04-05  patton73

	* Fixed 2 littel bugs. One regarding musix.xml installation.

2006-03-29  ulf82

	* finished first version of the sound class

2006-03-26  ulf82

	* some more work on the sound class

2006-03-24  ulf82

	* added prototype for new sound class

2006-03-22  ulf82

	* fixed a wrong armyset in the 1060ms map

2006-03-21  ulf82

	* updated TODo a bit more

2006-03-20  ulf82

	* added soem comment from Bryan to TODO

2006-03-18  ulf82

	* updated TODO; included new hill tiles from Filip

2006-02-27  patton73

	* Updated Italian editor manual. Fixed a bug in editor that
	  prevented localization to be set. Some minor bugs fixed.

2006-02-27  ulf82

	* updated editor docs

2006-02-25  patton73

	* Updated a bit the BUGS file

2006-02-25  patton73

	* Updated Editor manual and version

2006-02-19  patton73

	* Updated italian translation, fixed a type in 1060ms.map

2006-02-19  ulf82

	* updated German translation; fixed some typos along the way

2006-02-18  patton73

	* up dated italian maunal an Italian translation

2006-02-18  ulf82

	* finished updating scenarios; updated manual

2006-02-17  patton73

	* Fixed a bug on vectoring ( when no production was set a segfault
	  was ra ised). Added the code for windows icons and imported 2
	  icons (the editor's one is temporary).

2006-02-14  ulf82

	* more updating of scenarios

2006-02-13  ulf82

	* adjusted standard income of cities a bit; implemented healing
	  depending on vitality stat;

2006-02-11  ulf82

	* implemented regeneration of hitpoints; fixed a fight bug (ammo
	  was not used up)

2006-02-09  ulf82

	* some small adjustments to the army stats; fixed a bug that always
	  put heroes away from the front

2006-02-09  ulf82

	* some more scenario and armyset updates

2006-02-07  patton73

	* Fixed some issues compiling FL under AMD64 and midified the move
	  point for transports (set to 22 instead of 16).

2006-02-07  ulf82

	* soem tutorial updating

2006-02-06  patton73

	* Fixed (more or less) some smallmap visulizations bugs, fixed some
	  text truncation

2006-02-06  ulf82

	* cropped and modified the monster and orcs armyset

2006-02-05  ulf82

	* implemented quest action; adjusted army values

2006-02-03  ulf82

	* removed testing games (have become obsolete); added music setting
	  variables to Configuration; implemented audio control in options
	  dialog

2006-02-02  ulf82

	* fixed a compiling bug in smallmap; first city in vector dialog is
	  now highlighted; first improvement to options dialog

2006-02-01  patton73

	* spotted some cases while drawing spacka and temples in the map

2006-02-01  patton73

	* Finished code to beautify the smallmap : now temples and stacks
	  are always dispayed with balanced pi's and cross

2006-01-31  patton73

	* Fixed a bug in w_edit (position label was not moved as the
	  buttons), fixed a bug while setting the Fullscreen mode from the
	  Option Dialog without touching the resolution, fixed a bug in
	  smallmap when d_pixels==1 that drwna all cities in black and not
	  in player colours (more work to come).

2006-01-31  ulf82

	* fixed clicking on (scaled) smallmap not working properly; small
	  layout improvement concerning smallmap placement etc.;
	  implemented city selection in vectoring dialog

2006-01-29  patton73

	* Beautified a bit the smallmap visualization (but it is not yet
	  fully parametric)

2006-01-29  patton73

	* Little patched to Vectordialog

2006-01-29  ulf82

	* implemented dynamic resizing of smallmap (note: buggy yet)

2006-01-28  ulf82

	* fixed a bug in the hero mask (one mask missing); reimplemented
	  shading of inactive buttons

2006-01-28  patton73

	* Some little changes and commente to the VectorDialog

2006-01-28  ulf82

	* improved dynamic resizing of vector dialog/map a bit (still work
	  to be done); laid foundations for implementing city selections in
	  vector dialog

2006-01-27  ulf82

	* some minor modifications; vector is now drawn in the dialog

2006-01-27  ulf82

	* small patches to the vector dialog (not yet functioning
	  perfectly)

2006-01-27  patton73

	* updated italian translation

2006-01-27  patton73

	* Added a littel black border around vetoring map, fixed a bug in
	  the br802 map, updated italian translation, bumped Fl to version
	  0.3.7

2006-01-25  patton73

	* Fixed a buf on the unsetVectoring and optimized the autosize of
	  the vectoring map

2006-01-24  patton73

	* Fixed a little bug for map 100x100

2006-01-23  patton73

	* Forgot to add new files

2006-01-23  patton73

	* In vector dialog maps now are resized automatically

2006-01-23  patton73

	* Implemented city vectoring. The algorithm is testet, it work
	  well. Now to set the vectoring you must do it in every city (next
	  step is to have a dialog to set the vectoring for evary city). It
	  still lacks of graphics (the vector is not visualized and the map
	  has no black border), But it is a grat step forward for the
	  playability.

2006-01-22  ulf82

	* fixed some issues with the player dialog; changed some types in
	  the editor

2006-01-21  ulf82

	* rewrote editor's player dialog; implemented new options; however,
	  it is still a bit buggy

2006-01-17  patton73

	* Some pictures did not have the transparent background, fixed a
	  segfault in music when the DSP is busy, updated Savefile

2006-01-11  patton73

	* Modified scroller behaviour, now it waits 500ms before start the
	  scrolling

2006-01-11  ulf82

	* fixed a segfault in AI_Allocation

2006-01-11  ulf82

	* fixed a recently introduced segfault

2006-01-09  ulf82

	* reviewed XML_Helper and GraphicsCache (small changes);
	  GraphicsCache is now cleared after finishing a game;

2006-01-06  ulf82

	* fixed a bug when loading Windows savegames; changed type of some
	  enums to Uint32

2006-01-04  ulf82

	* tested maniac ai and applied some smaller changes/fixes

2006-01-02  patton73

	* fixed an include error

2006-01-02  patton73

	* Now also the select() compiles under windows

2006-01-02  ulf82

	* removed the getxxx functions in Army and replaced them by one
	  getStat function

2006-01-02  patton73

	* Some patches to let FL cross-compile with threads and SDL_mixer.
	  It still lacks select() support.

2005-12-30  ulf82

	* rewrote unit level advancement code a bit, the important parts
	  are now encapsulated within Army, other things are hopefully more
	  transparent

2005-12-27  ulf82

	* properly implemented music; it stops when you exit the splash
	  screen

2005-12-24  ulf82

	* added music support; it creates an exception and doesn't work,
	  but the basics are there. ;)

2005-12-23  patton73

	* Added a FL logo in w_edit

2005-12-21  ulf82

	* applied latest Hindi version

2005-12-20  ulf82

	* applied new hills to test tileset

2005-12-15  patton73

	* Improved scrollers. Now the scroll begin slowly then accelerate.
	  Just to permit the one-tile scroll.

2005-12-14  patton73

	* W_Edit now clears the graphic cache when a game finish. Some
	  other little fixes

2005-12-14  ulf82

	* beautified new clicking code in bigmap a bit; language is now
	  saved in the config file

2005-12-13  patton73

	* units now move with single click on the same position, adjusted
	  the load/save game dialogs

2005-12-13  patton73

	* Optimized OptionsDialog when applying changes to Configuration

2005-12-12  patton73

	* Completed the bigmap scroller code

2005-12-12  patton73

	* Adjusted GamePrefrenceDialog buttons Applied a patch to scroll
	  automatically when the cursor passes on the scroll buttons (it
	  has still a bug when the cursor stops the scrolling stops too but
	  this is not the intended behaviour)

2005-12-12  dr_maux

	* Some more progress on the GGZ support side: - require GGZ >=
	  0.0.12 - ability to cancel the game preferences dialog - ability
	  to restrict number of players in game preferences dialog -
	  detection of GGZMODE environment variable - creation of a
	  dedicated thread for network input handling	(ATTENTION: needs
	  pthreads, configure check might be needed) For some reasons,
	  GGZ::ref()->seats() does always return 0 seats/players.  This
	  will be the next item to work on (it should return 2 by default).

2005-12-11  ulf82

	* added hindi messagefile from Vibhu (based on the Italian file and
	  unfinished)

2005-12-08  patton73

	* Updated italian translation and some little fixes to the load
	  game

2005-12-08  ulf82

	* made Configuration::saveConfiguration static; moved Item::Bonus
	  to Army::Stat, unified set functions in Army class a bit

2005-12-07  ulf82

	* some review of the string_tokenizer class

2005-12-05  ulf82

	* removed the player type "neutral", instead playerlist now saves
	  the id of the neutral player

2005-12-04  ulf82

	* Path::calculate now returns MP needed for path; finished maniac
	  AI (not tested)

2005-12-04  patton73

	* Option dialog permits to save configuraton

2005-11-30  ulf82

	* added two new scenarios

2005-11-30  ulf82

	* fixed X error when resolution was decreased

2005-11-26  patton73

	* Finished the dialog for changing resolution inside the game.
	  There is still a strange bug : if you change to a bigger
	  resolution it is all ok, if you try to set a smaller resolution
	  it gets segmemtation fault. Pherepas i forgot to resize
	  something?

2005-11-21  patton73

	* Fixed stringTokenizer leaks.

2005-11-20  ulf82

	* shuffled the save function in player classes; added configurable
	  behaviour to ai_fast (not yet finished); added functions to get
	  threats sorted by distance

2005-11-15  ulf82

	* added persistent (immortal) players

2005-11-14  ulf82

	* renamed GameScenario::*turn to *round for consistency;
	  implemented simple autosaving; added warning for missing unicode
	  support

2005-11-14  ulf82

	* added some more points to the todo

2005-11-12  ulf82

	* removed a small typo in the rendering description (thanks to
	  Phillip for discovering)

2005-11-11  ulf82

	* updated the TODO a bit

2005-11-09  ulf82

	* minor updates to AUTHORS/NEWS

2005-11-06  patton73

	* Commented out the resolution dropdown in the Options dialog for
	  the 0.3.6 release (it need more work)

2005-11-06  patton73

	* Added fullscreen key (-f) even to the splash screen and
	  gamepreference dialog

2005-11-05  ulf82

	* fixed two bugs (heros had wrong battlesnumber, segfault when
	  searching a ruin with two heroes and taking away another hero's
	  quest)

2005-11-05  ulf82

	* updated German translation

2005-11-04  patton73

	* adjusted italian translation and localization

2005-11-04  ulf82

	* added some comment about the language selection to the manual

2005-11-03  ulf82

	* fixed a bug with non-ascii characters not displayed properly

2005-11-02  ulf82

	* updated documentation; commented out cursor due to paragui
	  problems

2005-11-02  patton73

	* Added options for resolution and fullscreen to the OptionsDialog
	  (now the dropdown is hidden because to change resolution we
	  should recalculate the w_edit widgets position)

2005-11-01  ulf82

	* finished rendering description file

2005-10-31  patton73

	* Added a keyboard shortcut to toggle on/off the fullscreen mode
	  (-f key)

2005-10-29  patton73

	* Forgot the button image

2005-10-29  patton73

	* Added the defendAnd Nextwithmove button

2005-10-27  patton73

	* Some patches to use localization under windows

2005-10-24  patton73

	* Fixed a bug about ruin search and a bug in Create scenario that
	  prevented the loading of the saved file

2005-10-24  patton73

	* Fixed a bug regarding the MoveAll button

2005-10-20  ulf82

	* PG_FileDialog: removed the filter selection to circumvent a
	  segfault (at least for now)

2005-10-17  patton73

	* Removed all warnings and found a strange bug in PC_FileDialog
	  about 2 delete statements (commented out and still inspecting the
	  code)

2005-10-14  patton73

	* last fix

2005-10-14  patton73

	* Fixed some bugs regarding windows cross-compilation

2005-10-14  patton73

	* Modified Sources to obtain compilation with mingw32 without
	  problems this need the new freelords-libs package

2005-10-13  patton73

	* remaned the near() methot to Near() to compile with mingw32 and
	  removed a warning in fight.cpp

2005-10-12  patton73

	* Added Editor.it and updated italian translation

2005-10-11  ulf82

	* implemented crude saving of language setting

2005-10-02  ulf82

	* fixed occasional segfault when searching ruins; fixed segfault
	  when starting the language dialog without all locales installed;

2005-09-20  patton73

	* Fixed the generation of the freelordsrc, now it generates the
	  home directory as savedir.

2005-08-31  patton73

	* - Updated a bit some documentation files and updated italian
	  translation

2005-08-27  ulf82

	* updated German translation; patrched smallmap to allow different
	  sizes

2005-08-26  ulf82

	* implemented language dialog

2005-08-25  ulf82

	* saving is now done in utf-8; added Language selection dialog (not
	  used yet)

2005-08-21  patton73

	* Fixed a bug regarding army bonus that prevented amrnies to move
	  into the map

2005-08-20  ulf82

	* updated TODO, ChangeLog

2005-08-19  ulf82

	* implemented items that change ranged/shots; some more work on the
	  rendering description file; some updates of the actions

2005-08-18  ulf82

	* implemented ranged attack in some more dialogs

2005-08-17  ulf82

	* ranged stat of armies is now displayed in various dialogs; fixed
	  armysets (hit- and movepoints were not loaded correctly); fixed a
	  bug when fighting with multiple stacks

2005-08-17  ulf82

	* fixed a bug that would lead to incorrect bonus calculation in
	  some cases

2005-08-16  ulf82

	* some tinkering with the medal stats, now using weighted numbers
	  for hashit and hasbeenhit; if they surpass a certain value, the
	  medal is given;

	  Modified the fight action to suit the new needs.

2005-08-14  ulf82

	* removed dummy army constructor, now the whole army loading code
	  is in the army class, not partly in armysetlist.cpp; some
	  documentation update of the fight class

2005-08-14  ulf82

	* updated documentation and tutorial; fixed first few fight dialog
	  bugs. :)

2005-08-14  ulf82

	* implemented a new fight system. For this, I:

	  - complete rewrote the fight and FightDialog classes

	  - got army two new stats: ranged attack and shots; implemented it
	  in every   armyset file;

2005-08-12  ulf82

	* updated TODO a bit (ignore the fight stuff for now :)

2005-08-11  patton73

	* _ finished the Merge of the Savefile (i added a temporary file
	  SavefileNEW) but Savefile still lacks description of
	  <questlist></questlist> _ added 1600x1200 resolution (just to
	  have it

2005-08-07  ulf82

	* included win.png to files to install (fixes a bug)

2005-08-05  ulf82

	* fixed a bug that players were asked about level advancement of
	  enemy's units; fixed a bug that clicks on a button while a popup
	  is shown would be processed; fixed a theoretical bug where killed
	  heroes could fulfill a quest; fixed an incorrect calculation of
	  stack size when distributing the xp

2005-08-05  dr_maux

	* - synchronization of m4 macros: new macro
	  AG_GGZ_VERSION(major,minor,micro) to enforce a particular version

2005-08-04  ulf82

	* updated TODO, CHangeLog

2005-08-04  ulf82

	* changed order of saving due to dependencies

	  Object etc: properly re-implemented loading of objects; added
	  proper copy constructor (fixes a bug where cities etc. had a
	  different id after loading)

	  QuestsManager: fixed a stupid bug that prevented loading of
	  quests

2005-08-04  patton73

	* Updated about dialog

2005-08-02  ulf82

	* removed signals.cpp from POTFILES.in

2005-07-31  ulf82

	* more work on rendering description file; fixed a compilation bug

2005-07-28  ulf82

	* * Tile: added a types enum to Tile.h; used it in some places *
	  MapGenerator: replaced the enums in MapGenerator by their
	  canonical siblings in Tile/Maptile * signals.h: removed the file;
	  put the signals in the player class * Savefile: some more
	  updating * Rendering: started work on a rendering description
	  file

2005-07-26  ulf82

	* removed NextPlayerPopup in favour of a more general class; used
	  this class to show a win game dialog; also included config.h in
	  several files

2005-07-20  patton73

	* Moved the calculation of the stack movement bonus from the path
	  class to the stack class.

2005-07-20  patton73

	* Some little patches

2005-07-20  ulf82

	* MapGenerator:   - finished revising CreateScenario: - now uses a
	  GameScenario object to store and save the game		 -
	  some code updating etc.  counter, FogMap:- updating path:
	  - removed private variable d_unit, instead the stack is now
			passed as parameter where neccessary Object etc.:
	  - moved id code from the derived classes to Object itself.
	  RWinGame:	  - started implementation of win game drawing

2005-07-17  ulf82

	* MapGenerator: - rewrote land search routine; should be much
	  simpler now		    - simplified MapGenerator::findRoutes

2005-07-15  ulf82

	* modified MapGenerator a bit (comments, rewriting and such)

2005-07-04  ulf82

	* - applied modified tileset from Phillip

2005-06-30  dr_maux

	* - let's try out the new changelog format

2005-06-30  dr_maux

	* - message boxes for not yet implemented buttons in main menu -
	  split check for network data from actual reading of data - use
	  PG_Application::sigAppIdle to check for network data

2005-06-28  ulf82

	* - Path: hopefully fixed a bug that lead toa segfault under
	  certain circumstances

2005-06-24  patton73

	* Modified the Changelog using cvs2cl command and added
	  Changelog.OLD

2005-06-24  ulf82

	* various images: removed bright pink in favour of proper alpha
	  values File: cleaning up; removed color key stuff (now obsolete)
	  path: fixed a segfault when selecting a unit without path

2005-06-21  patton73

	* _ Fixed a bug in File.hpp a declaration was missing.

2005-06-20  ulf82

	* GraphicsCache: fixed a segfault under certain conditions when
	  requesting an army pic File: some tidying

2005-06-19  dr_maux

	* - fix include line

2005-06-15  ulf82

	* tiny changes

2005-06-14  patton73

	* updated Changelog and News

2005-06-14  dr_maux

	* - remove ObjectList.cpp from potfiles

2005-06-14  dr_maux

	* - a horrible network splash screen (needs better one from
	  artists)

2005-06-14  dr_maux

	* - the other missing files for client-side GGZ support

2005-06-14  dr_maux

	* - adding missing main.cpp file

2005-06-13  dr_maux

	* - first implementation of GGZ support for the client - basic GGZ
	  handling in the server - this is more or less the patch sent to
	  the mailinglist, plus a fix for the undefined fd() problem

2005-06-10  patton73

	* Commented explicit instantiation of object list

2005-06-10  patton73

	* Patched ObjecList to compile with gcc 4.0

2005-06-08  ulf82

	* some review of GraphicsCache

2005-06-06  ulf82

	* updated AUTHORS

2005-06-06  ulf82

	* - code review of quest classes - removed getOrigStrength etc from
	  Army; using a bool instead

2005-06-03  ulf82

	* added new hill images for the test tileset

2005-06-03  ulf82

	* more code review (QuestsManager mainly)

2005-05-30  ulf82

	* - code review; mainly in detail:     - changes and comments to
	  path class	 - tileset is now a vector itself - fixed the black
	  tileset bug

2005-05-27  patton73

	* fixed the version and modified Makefile.am for the
	  freelords.desktop file

2005-05-26  patton73

	* a little patch with output

2005-05-26  patton73

	* extra patch to the ggz and configure.ac

2005-05-26  patton73

	* Applied the second patch for ggzlib

2005-05-26  ulf82

	* made Ruin::load public

2005-05-25  ulf82

	* added a new image for the testing tileset

2005-05-25  ulf82

	* more small changes (const functions etc.)

2005-05-24  patton73

	* added support for ggz libary and fixed some warnings and an error
	  in defs.h

2005-05-23  ulf82

	* updated tutorial

2005-05-23  ulf82

	* - added some new actions - started to review the code (reordered
	  positions in Makefile, made functions   constant, used SDL types,
	  especially for unsigned integers, minor changes)

2005-05-20  patton73

	* fixed a segfaulkt when hero dies in a ruin

2005-05-13  ulf82

	* - some more coding concerning the action classes - updated
	  Savefile a bit

2005-05-11  patton73

	* little fixes

2005-05-11  patton73

	* Some more definition ordering

2005-05-11  ulf82

	* - updated tutorial version - fixed a bug; now loading of
	  arbitrary maps is possible

2005-05-10  ulf82

	* finished rewrite of action classes and implemented them

2005-05-09  patton73

	* added the --disable-optimizations for debug purpose

2005-05-09  ulf82

	* - removed Armyset class, changed Armysetlist to take over the
	  functions,   rewrote lots of code - army now saves the maximum
	  movement points - removed some definitions from the defs.h file
	  and put them elsewhere   (especially army abilities and action
	  types) (not finished yet)

2005-05-04  patton73

	* forgot the "delete" in the w_edit destructor

2005-05-04  patton73

	* Added the lable for map position

2005-04-25  ulf82

	* - made the getter functions in army/hero const - fixed an endless
	  loop when getting the image of an army - prototype armies of an
	  armyset are now referred to with a const pointer

2005-04-21  ulf82

	* added a testing directory for tilesets

2005-04-17  patton73

	* removed comments

2005-04-17  patton73

	* deleted the armyset_army class and collapsed int army class the
	  game is unstabl now. There are problems with loadarmyset()

2005-04-14  ulf82

	* added a win game pic

2005-04-12  ulf82

	* replaced the multi line edits in the editor; various fixes with
	  text length etc.

2005-04-12  patton73

	* updated it.po

2005-04-11  ulf82

	* fixed some bugs related to text sizes etc.; disabled comments in
	  the editor (got me a segfault in PG_MultilineEdit)

2005-04-10  patton73

	* fixed a mistake

2005-04-10  patton73

	* little updated to the docs

2005-04-10  patton73

	* fixed a bug that caused a segfault when upgrading the city

2005-04-08  patton73

	* fixed italian translation

2005-04-08  ulf82

	* small (mainly translation-related) patches

2005-04-06  ulf82

	* some documentation updates

2005-04-04  patton73

	* fixed xmlextractor bug and updated italian translation

2005-04-04  ulf82

	* - temporarily switched xml encoding to iso-8859-1 - fixed a bug
	  with dead heroes fulfilling quests

2005-03-29  ulf82

	* - (hopefully) fixed tooltip timer problem; simplified code a bit
	  - fixed some small glitches in the smallmap

2005-03-21  patton73

	* fixed some traduction in manual.it

2005-03-21  ulf82

	* fixed some small smallmap issues

2005-03-16  ulf82

	* fixed display bug at turn start, button updating bugs, masks and
	  threw out some obsolete stuff from smallmap

2005-03-15  ulf82

	* implemented diagonal transitions and fixed tutorial a bit

2005-03-13  ulf82

	* removed a possible story bug from the tutorial

2005-03-13  ulf82

	* fixed a segfault in the tutorial

2005-03-13  ulf82

	* updates and fixes for (German) translation

2005-03-12  patton73

	* Updated manual.it

2005-03-11  ulf82

	* fixed "hero offer shown before player popup" bug; simplified code

2005-03-11  ulf82

	* implemented configure option to disable timer events

2005-03-11  ulf82

	* fixed a memleak + associated error

2005-03-10  ulf82

	* the ai now aborts on typical game ends

2005-03-08  patton73

	* fixed some memory leaks

2005-03-05  ulf82

	* fixed some uninitialised values and a *grrrrh* segfault

2005-03-04  patton73

	* typos

2005-03-04  patton73

	* updated translation it.po

2005-03-03  ulf82

	* updated German translation

2005-03-02  ulf82

	* - updated German translation - added and implemented xmlhelper
	  ability to use untranslated strings

2005-03-02  patton73

	* The get quest now tells also the nearest city name

2005-03-01  patton73

	* modified the about dialog

2005-03-01  patton73

	* fixed tooltip appearing in wrong places

2005-02-28  ulf82

	* more work on German translation

2005-02-28  patton73

	* fixed bugs in the extractv

2005-02-27  ulf82

	* work on documentation and German translation

2005-02-26  ulf82

	* - fixed configure bug by adding a stripped-down version of the
	  paragui macro - changed the events in standard random games

2005-02-26  ulf82

	* finished editor documentation

2005-02-26  ulf82

	* - work on the tutorial and the editor documentation - small fixes
	  and changes to editor and events

2005-02-25  ulf82

	* some documentation update; smaller issues changed

2005-02-25  patton73

	* forgot to log changes

2005-02-25  patton73

	* Added the code to escape the " carachters.

2005-02-25  patton73

	* fixed a malformed text into tutorial that prevented to play

2005-02-24  ulf82

	* - new tutorial - more items - many small updates, fixes etc.

2005-02-23  ulf82

	* - editor: implemented event dialog - editor: fixed many
	  bugs/issues (missing labels, layout, potential   segfaults etc.)
	  - started work on tutorial

2005-02-21  ulf82

	* finished EventDialog

2005-02-21  patton73

	* fixed a missing include in src/editor/EventDialog.cpp

2005-02-20  ulf82

	* - editor: added EventDialog (not finished yet) - events: added
	  setData functions to the single events

2005-02-20  patton73

	* forgot to patch the tutorial

2005-02-19  ulf82

	* finished ReactionDialog (at least it compiles...)

2005-02-19  patton73

	* Finished the xml traduction code

2005-02-19  ulf82

	* forgot to add some files

2005-02-19  ulf82

	* - added modification functions to reactions - editor: more work
	  on reaction dialog

2005-02-18  ulf82

	* - editor: work on some new dialogs - events now have a comment
	  string

2005-02-18  patton73

	* Fixed some malfunctionFixed some malfunctions

2005-02-18  patton73

	* Committed some work about the xml extractor for translation of
	  xml strings.

2005-02-18  patton73

	* modified the POTFILES.in with all event files

2005-02-18  patton73

	* This file is not needed by the CVS

2005-02-18  ulf82

	* - events: replaced CStack by CArmy - editor: more work on
	  condition dialog

2005-02-17  ulf82

	* - fixed a bug in the tutorial with text messages - editor:
	  started work on a condition dialog

2005-02-16  ulf82

	* just some updating of the TODO

2005-02-16  ulf82

	* - some more reactions - reactions, events, conditions now save
	  their type as number instead of string - implemented ruin names
	  and added a templeinfo widget

2005-02-14  ulf82

	* - added many new reactions and events - adjusted some other
	  classes to make these reactions/events work

2005-02-10  patton73

	* modified the POTFILES for the new src/ tree

2005-02-10  ulf82

	* - moved event-related stuff to own subdir - introduced conditions
	  for events and reactions - removed and added some events

2005-02-08  patton73

	* fixed a problem with ruin and temple names

2005-02-08  ulf82

	* implemented a modified patch by Bryan Duff concerning fog

2005-02-04  ulf82

	* added and implemented ruin- and templenames

2005-02-02  ulf82

	* editor: added stackreport, cityreport, finddialog; fixed some
	  bugs Stack/Citiesreport etc.: map now centers when you click on
	  one of the items added templenames (first step for giving temples
	  and ruins names)

2005-01-31  ulf82

	* - finished player dialog in editor - made player copy constructor
	  work properly; extended player class a bit - fixed an endless
	  loop in Graphicscache (sizes were calculated incorrectly)

2005-01-26  ulf82

	* added skeleton for editor's player dialog

2005-01-24  ulf82

	* - editor: added ruin dialog; added placing etc. of stacks;
	  bugfixing - some balancing in the tutorial - added basic editor
	  manual, cleaned up doc dir a bit - smaller changes (renamed
	  Army::getOwner to Army::getPlayer, loaded sight attribute
	  correctly etc.)

2005-01-21  ulf82

	* more work on the editor's stack dialog

2005-01-17  ulf82

	* Editor: fixed some bugs in the city dialog, started adding a
	  stack dialog

2005-01-06  ulf82

	* fixed some small issue with the subdirectories

2004-12-23  ulf82

	* more work on city dialog in editor

2004-12-20  ulf82

	* implemented city dialog (unfinished yet)

2004-12-20  ulf82

	* more work on editor's city dialog

2004-12-17  ulf82

	* some more work on the city dialog of the editor

2004-12-15  ulf82

	* editor: added dialog for army selection, started work on city
	  dialog

2004-12-13  patton73

	* Fixed the Event bug

2004-12-13  ulf82

	* fixed a segfault when stacks with 8 armies were to be displayed

2004-12-13  ulf82

	* added dialog to modify temple attributes to editor

2004-12-10  patton73

	* Fixed a bug in the Makefile.am about flag.png

2004-12-10  ulf82

	* - fixed a segfault when getting a quest in a temple - fixed a
	  segfault in AI_Allocation, when stacks joined - moved flag code
	  to GraphicsCache, removed most flag pics

2004-12-08  patton73

	* minor updated to work with different resolutions

2004-12-08  ulf82

	* set active stack to 0 if removed

2004-12-08  ulf82

	* fixed two segfaults related to events; fixed a display bug in the
	  cityinfo dialog

2004-12-06  ulf82

	* added new item pictures, removed some placeholders

2004-12-06  ulf82

	* mainly work on editor: you can now place cities etc. and
	  configure the map generator

2004-12-06  patton73

	* forgot to comment a line in W_edit

2004-12-06  patton73

	* bug fixing

2004-12-04  patton73

	* bug fixing

2004-12-04  patton73

	* some updates

2004-12-03  patton73

	* Various bugfixing and updated

2004-12-03  ulf82

	* added a sight radius stat to units

2004-12-02  patton73

	* bugfixing

2004-12-02  patton73

	* Some little bug fixes

2004-12-01  patton73

	* removed the move all button bug and some other updates

2004-11-30  ulf82

	* fixed a bug in Stack::getHeroes

2004-11-30  ulf82

	* in the item destructor, a surface wasn't freed correctly

2004-11-29  ulf82

	* fixed a bug in the tutorial

2004-11-29  ulf82

	* a lot of editor enhancements; updated graphics code along the way

2004-11-26  ulf82

	* stopped flickering of about dialog

2004-11-26  ulf82

	* removed some obsolete functions in W_Edit; started work on an
	  editor

2004-11-26  patton73

	* mplemented scrolling text

2004-11-25  ulf82

	* some update of the stack moving code, should fix an issue with
	  fighting

2004-11-25  patton73

	* Fixed some bugs related to PGtimer

2004-11-23  ulf82

	* increased smallmap timer by a factor of 10, thus fixing a
	  segfault

2004-11-22  patton73

	* Applied Brian Duff's patch about stack deselecting

2004-11-20  patton73

	* Added about Dialog

2004-11-20  patton73

	* Found the segfault origin

2004-11-19  patton73

	* Other changes

2004-11-19  patton73

	* Porting to paragui 1.1.8 and little other changes

2004-11-19  ulf82

	* fixed a wrong tag name in the tutorial

2004-11-19  ulf82

	* unified fighting code in player lass (segfaults, though)

2004-11-17  ulf82

	* updated tutorial

2004-11-16  ulf82

	* updated cityinfo dialog; split the armysets

2004-11-15  ulf82

	* added new city production code (cityinfo is not yet finished)

2004-11-12  ulf82

	* fixed a bug where the neutral player didn't get armies

2004-11-12  ulf82

	* applied Bryan's fight patch; fixed tutorial

2004-11-12  ulf82

	* added event for temple searching

2004-11-09  ulf82

	* updated NEWS

2004-11-09  ulf82

	* removed heroes from player armysets, heroes are now taken from a
	  special armyset

2004-11-08  ulf82

	* added a separate heroes armyset

2004-11-02  ulf82

	* [no log message]

2004-11-02  patton73

	* updated italian translation

2004-11-01  ulf82

	* updated German translation

2004-10-29  ulf82

	* updated German translation a bit

2004-10-29  ulf82

	* quests are now assigned correctly even if there is more than one
	  hero in the stack

2004-10-26  ulf82

	* applied Bryan Duff's patch

2004-10-26  patton73

	* fixed some bugs int the move all button and added some lines into
	  the TODO file

2004-10-25  ulf82

	* reduced gettext version

2004-10-25  ulf82

	* added a flush to debug macros; increased gold per city; small
	  changes to smart AI; changed getting a medal; fixed clicking
	  problem with tooltips; fixed endless loop in computer-only game

2004-10-24  patton73

	* Updated italian manual and translation

2004-10-23  ulf82

	* - fixed gettext "make install" problem (is 0.14 too recent as a
	  requirement?) - finished putting sentences together - implemented
	  keys in PG_FileDialog - fixes for errors during a valgrind run

2004-10-22  ulf82

	* modified gettext verson in configure.in (is 0.14 too recent?)

2004-10-21  patton73

	* update italian translation

2004-10-21  ulf82

	* images on the ground are now indicated by a picture; sentences
	  are easier translatable

2004-10-21  patton73

	* apllied Bryan Duff's patch

2004-10-18  patton73

	* little add in the manual

2004-10-18  ulf82

	* updated manual

2004-10-17  friendless

	* fix AI bugs

2004-10-17  friendless

	* fix AI bugs

2004-10-15  patton73

	* update italian translation

2004-10-15  ulf82

	* added an updated monsters_mask.png (small fixes with the index)

2004-10-15  ulf82

	* included defs.h in PG_FileDialog; renamed Multiplayer game to
	  network game

2004-10-14  patton73

	* added some gettext

2004-10-14  ulf82

	* some updating of the manual

2004-10-14  ulf82

	* implemented that medal dialog is only displayed for human players

2004-10-14  ulf82

	* had a small bug with the last check-in

2004-10-14  ulf82

	* small patches to AI_Allocation

2004-10-13  ulf82

	* small comments, fixed a bug with distance calculation in the ai
	  code

2004-10-12  ulf82

	* some documenting of AI_Analysis; improved
	  no-produce-with-no-money; added new monsters_mask.xml

2004-10-11  ulf82

	* some commenting and small changes in AI stuff. Enabled
	  non-production if player drops below 0 gold (though the algorithm
	  is a quick hack).

2004-10-04  ulf82

	* removed a srand() in MapGenerator

2004-10-02  patton73

	* fixed a bug related to the new path algorithm and the Next with
	  move button

2004-10-02  friendless

	* remove debugging, I think it works now

2004-10-02  friendless

	* new path algorithm & code cleanup

2004-10-02  friendless

	* new path stuff

2004-09-30  ulf82

	* applied a patch by David Barnsdale concerning map creation

2004-09-30  patton73

	* updated NEWS

2004-09-29  ulf82

	* started commenting of the smart_ai code

2004-09-26  ulf82

	* small changes

2004-09-26  patton73

	* implemented the moveall button and other minor fixes

2004-09-21  patton73

	* Forgotten files

2004-09-20  patton73

	* Fixed a bug in the Kill Hero quest and improved quests with the
	  Quest Expire Dialog.	Must work on the other quests.

2004-09-20  friendless

	* revert mistaken commit

2004-09-20  friendless

	* distinguish between the threat that something poses to us, and
	  the value there is to us in having it

2004-09-20  friendless

	* AI

2004-09-19  friendless

	* AI improvements

2004-09-19  friendless

	* AI

2004-09-19  friendless

	* AI improvements

2004-09-19  friendless

	* add new class

2004-09-19  friendless

	* remove spaces from ends of lines - my editor did it!

2004-09-17  friendless

	* should clear() the stacklist, as they are the game's stacks, not
	  the analysis's

2004-09-17  ulf82

	* removed some obsolete parameters in AI_Analysis

2004-09-15  patton73

	* Applied AMD64 patch

2004-09-15  patton73

	* canceled some spaces in the Makefile.am that gave problem with
	  compilation

2004-09-12  ulf82

	* new monsters_mask; some modifications of the smart Ai code

2004-09-12  friendless

	* smart AI

2004-09-12  friendless

	* more information on what happened in a stack move, e.g. did the
	  stack actually have any movement points?

2004-09-12  friendless

	* smart AI improvements

2004-09-11  friendless

	* latest AI stuff

2004-09-11  friendless

	* reutrn a MoveResult when a stack moves so that the smart AI can
	  make decisions based on what just happened

2004-09-11  friendless

	* added constructor to copy the stacklist so that AI can make
	  copies of lists of stacks without breaking important stuff

2004-09-11  friendless

	* better architecture for smart AI

2004-09-11  friendless

	* add new AI files

2004-09-11  friendless

	* fixed conflicts, added comment Ulf asked for

2004-09-09  ulf82

	* some work on the smart Ai code (some things are improveable)

2004-09-09  patton73

	* fized some bugs

2004-09-08  friendless

	* AI enhancements

2004-09-07  friendless

	* fix bug - production is numbered 0 to 3

2004-09-07  friendless

	* AI needs to know when any stack dies

2004-09-07  friendless

	* add new files for smart AI

2004-09-07  friendless

	* fix city distribution bug

2004-09-07  friendless

	* ignore burnt cities in AI

2004-09-07  friendless

	* improvements to smart AI

2004-09-07  friendless

	* new for smart AI

2004-09-05  patton73

	* Added the moveall button without the algorithm

2004-09-05  patton73

	* updated

2004-09-05  patton73

	* Fixed another bug in the algorithm for the next_wMove button

2004-09-05  patton73

	* Typo

2004-09-05  patton73

	* Fixed some bugs

2004-08-31  patton73

	* Updated News file

2004-08-30  patton73

	* Added missing files

2004-08-30  patton73

	* Worked again on medal of honour, moved some code into the
	  real_player class fixed some compiler warning.

2004-08-30  ulf82

	* fixed a small bug in the GamePreferences

2004-08-27  patton73

	* Added missing button picture

2004-08-27  patton73

	* Added the "select next stack that can move" Added tooltips to
	  buttons

2004-08-26  patton73

	* Added tooltips on w_edit buttons

2004-08-26  ulf82

	* added keyboard usage to some dialogs

2004-08-25  ulf82

	* ArmyDialog is now updated on (un-) equipping items

2004-08-25  ulf82

	* added John Farrell's smart AI patch

2004-08-25  ulf82

	* added more item pics and new items

2004-08-25  patton73

	* More work on tooltips

2004-08-24  patton73

	* Some work on tooltips

2004-08-22  patton73

	* A little problem while compiling with tooltip

2004-08-22  ulf82

	* fixed a typo which caused a stack corruption on game ending

2004-08-22  patton73

	* Started working on tooltips

2004-08-21  ulf82

	* fixed a small typo which prevented the medals from being
	  displayed

2004-08-21  ulf82

	* added last highlighting picture

2004-08-21  ulf82

	* fixed a segfault with the medals code; reordered buttons on game
	  screen; implemented scrolling in ItemDialog

2004-08-21  ulf82

	* new border pics, highlighting of border icons

2004-08-20  patton73

	* Added the previous button

2004-08-20  patton73

	* Added the predisposition for the previous button

2004-08-17  patton73

	* added EXC key worked a lot on medals of honour (almost finished)

2004-08-17  ulf82

	* two new border pics from Regis

2004-08-16  ulf82

	* finished implementing border around bigmap

2004-08-16  patton73

	* Typo

2004-08-16  patton73

	* Closed a bug : clicking on buttons with no items lead to a
	  segfault added twho items on the hero backpack for the tutorial
	  map.

2004-08-16  patton73

	* fixed a buf about borders pic files and added the new code for
	  smallmap scrolling (took old one)

2004-08-16  ulf82

	* made ItemDialog functional; started a border around the bigmap

2004-08-12  ulf82

	* third patch: applied fixes to two patches reported by John
	  Farrell

2004-08-12  ulf82

	* second patch: more city- and heronames, improved English in the
	  tutorial

2004-08-12  ulf82

	* first patch: patch to create connected water areas; better weapon
	  pics

2004-08-08  ulf82

	* enabled fullscreen (was buggy), (almost) finished ItemDialog

2004-08-04  ulf82

	* enabled scrolling in ItemDialog, added more item pics, modified
	  tutorial to have item lying around

2004-08-03  ulf82

	* added item drawing in ItemDialog

2004-08-01  ulf82

	* forgot to add a note to the TODO

2004-08-01  ulf82

	* added Thomas' new keyboard patch

2004-07-31  ulf82

	* more work on the ItemDialog

2004-07-30  ulf82

	* some more work on the ItemDialog

2004-07-30  patton73

	* Started working on medals of honour

2004-07-29  ulf82

	* finished skeleton of ItemDialog

2004-07-29  ulf82

	* started work on ItemDialog, forgot small bugfix in hero.cpp the
	  last time

2004-07-29  ulf82

	* added item abilites for all stats and different item types

2004-07-27  patton73

	* added medals mask

2004-07-27  patton73

	* added a medals mask picture

2004-07-27  patton73

	* Worked on level mask

2004-07-26  ulf82

	* added multiple boni per item

2004-07-25  ulf82

	* added hero backpack and items lying around on the map

2004-07-24  patton73

	* not important

2004-07-24  ulf82

	* reworked the ArmyLevelDialog

2004-07-23  ulf82

	* added functions to get modified values for army stats (vitality,
	  boni etc.)

2004-07-23  patton73

	* Little bug in the configuration loading

2004-07-22  ulf82

	* added possibility to increase defense with items; renamed some
	  functions

2004-07-22  ulf82

	* added some items data to the items directory

2004-07-22  ulf82

	* added hero using an item; added a +5 sword to the hero in the
	  tutorial

2004-07-21  ulf82

	* commented itemlist, added item as private data to hero class

2004-07-21  patton73

	* modified the configuration loading

2004-07-21  ulf82

	* implemented items and an itemlist to store all item types

2004-07-20  ulf82

	* Armydialog shows hero names; more work on the item class

2004-07-20  ulf82

	* applied a patch which allows compilation with gcc-3.4

2004-07-20  ulf82

	* fixed ruin search segfault; added basics of class Item

2004-07-19  patton73

	* Investigating the New Level Bug

2004-07-19  ulf82

	* removed obsolete max_strength attribute of armies

2004-07-19  patton73

	* trivial text adjustment

2004-07-19  patton73

	* Modified the tutorial lines

2004-07-18  ulf82

	* added class RDelUnit, added RUpdate (forgotten during last
	  checkin)

2004-07-18  ulf82

	* added class RUpdate which updates the main screen

2004-07-17  ulf82

	* finished RAddUnit, added it to the tutorial

2004-07-16  ulf82

	* worked on RAddUnit, made Army load without passing its armyset

2004-07-16  patton73

	* Forgot to commente the sleep()

2004-07-16  patton73

	* Useless file freelords.pot

2004-07-16  patton73

	* Removed some bugs to the tutorial game. Updated Italian
	  translation. Adjusted ArmyLevelDialog output.

2004-07-15  ulf82

	* some tiny changes during packaging

2004-07-15  ulf82

	* fixed bug where raised army stats were not saved

2004-07-15  ulf82

	* fixed bug in fight; fixed bug with Army events; updated German
	  translation

2004-07-15  patton73

	* Missing

2004-07-10  patton73

	* forgot tutorial.map

2004-07-10  patton73

	* missing splash.h

2004-07-10  patton73

	* Added the tutorial button and updated italian translation

2004-07-07  patton73

	* Worked on translation and modified some files to adjust text
	  string

2004-07-07  ulf82

	* finished tutorial, added event for searching of ruins

2004-07-07  ulf82

	* some more work on the tutorial

2004-07-03  patton73

	* First italian translation

2004-07-03  ulf82

	* added (broken) reaction RAddUnit; modified tutorial

2004-07-01  ulf82

	* started work on a testing map

2004-07-01  ulf82

	* added class RAddGold, which adds gold to a player

2004-06-29  ulf82

	* added EPRound (activated at a player's nth turn) and modified
	  NextTurn, W_Edit to make it work

2004-06-29  ulf82

	* added new event ERound (raised when a specific round starts);
	  modified some other classes in the process (W_Edit, Event)

2004-06-27  ulf82

	* added events for player occupring a city and army being killed;
	  modified some other classes by the way

2004-06-25  ulf82

	* added new event when city is conquered

2004-06-17  ulf82

	* implemented the use of events; the game is now ended via events

2004-06-15  ulf82

	* implemented events in the game (currently unused)

2004-06-03  ulf82

	* added new reactions RMessage and REndGame

2004-05-28  ulf82

	* forgot to add EKillAll event

2004-05-28  ulf82

	* work on the event classes; dead players are now marked as dead,
	  not removed

2004-05-24  ulf82

	* some more work on Event and EPlayerDead

2004-05-23  ulf82

	* added Reaction, EPlayerDead(unfinished); removed -g compiler flag
	  from Makefile.am

2004-05-18  ulf82

	* some fixes to italian .po file; added event base class

2004-05-18  patton73

	* some quick translations.

2004-05-09  ulf82

	* fine-tuning of label positions and German translation

2004-05-09  ulf82

	* reversed some changes (DAMN!)

2004-05-08  ulf82

	* some more translation issues

2004-05-05  ulf82

	* finished German manual, updated manual and German translation

2004-05-04  ulf82

	* updated manual, added German manual

2004-05-04  ulf82

	* updated manual and German translation

2004-05-03  ulf82

	* comments, i18n, removing; beautified manual

2004-05-01  ulf82

	* comments, i18n, removing

2004-04-30  ulf82

	* comments, i18n

2004-04-24  ulf82

	* comments, i18n, removing; renamed HowToPlay to Manual

2004-04-22  ulf82

	* some more comments

2004-04-20  ulf82

	* comments, removing

2004-04-17  ulf82

	* comments, removing

2004-04-17  ulf82

	* comments, i18n, removing

2004-04-17  ulf82

	* comments, i18n, removing

2004-04-15  ulf82

	* comments, i18n, removing; fixed a small bug in the fight class

2004-04-11  ulf82

	* comments, i18n, removing

2004-04-11  ulf82

	* i18n, comments, removed obsolete functions

2004-04-10  ulf82

	* some more comments/i18n/cleaning up

2004-04-08  ulf82

	* some more comments, i18n; removed obsolete functions

2004-04-04  ulf82

	* some more comments and i18n

2004-04-04  ulf82

	* added crude autosave feature

2004-04-04  ulf82

	* fixed path finding bug, fixed quest message, some i18n and
	  comments

2004-03-20  ulf82

	* locked surfaces during drawing

2004-03-19  ulf82

	* patch for paragui-1.1.7 support

2004-03-19  ulf82

	* test concerning branching

2004-03-19  ulf82

	* fixed two segfaults

2004-03-19  ulf82

	* fixed a mistaken migration to paragui

2004-03-19  ulf82

	* added paragui-1.1.7 support and splitted branch

2004-03-13  ulf82

	* added i18n macros in ArmyDialog and ArmyLevelDialog

2004-03-10  patton73

	* finished italian translation for main.cpp and fixed a little bug
	  in update.pl

2004-03-10  ulf82

	* applied some small patches by David Sterba

2004-03-08  patton73

	* apllied Daves' patch to optio dialog

2004-03-07  patton73

	* some changes into autoconfigure files updated also the po files
	  but need to translate the string

2004-03-07  patton73

	* other little changes

2004-03-06  patton73

	* modified makefiles.am and applied some patches

2004-03-05  patton73

	* patched the acinclude with David Sterba Patch.

2004-03-05  ulf82

	* added an Option dialog (patch sent by David Sterba)

2004-03-04  ulf82

	* added de.po, added some more strings from main.cpp to be
	  translated

2004-03-03  patton73

	* added a little documentation about making easily .po files and
	  added the VERY useful update.pl script

2004-03-03  patton73

	* removed depcomp file (automatically generated) and modified typos
	  in it.po

2004-03-02  patton73

	* some typos

2004-03-02  ulf82

	* re-added depcomp after a look in the changelog. :)

2004-03-02  ulf82

	* removed some auto-generated files from the repository

2004-03-02  patton73

	* Some experiment with .po

2004-03-02  patton73

	* Added a line int HACKER about po files

2004-03-02  patton73

	* removed the "mkinstalldir" that is automatically created by
	  "autogen.sh"

2004-03-02  patton73

	* removed useless files (autogenerated by autopoint)

2004-03-02  patton73

	* cleaned and patched all directories to be used with autotools

2004-03-02  patton73

	* modified configure.in to avoid gettext warning under David Sterba
	  suggestion.

2004-03-02  ulf82

	* - removed autoconf/automake-generated files - added autogen.sh
	  and fixed some warnings in acinclude.m4

2004-03-01  patton73

	* added an option to the configure about gettext.

2004-03-01  patton73

	* added "depcomp"  because redhat 9 need it for automake.

2004-02-29  patton73

	* added the localization support and alla the configure and
	  automake changes also imported the David Sterba's patches.

2004-02-26  patton73

	* Applied a patch sent by David Sterba	and patched a typo in
	  ArmyDialog.cpp

2004-02-19  ulf82

	* changed version number in configure script

2004-02-19  ulf82

	* removed a compiler warning

2004-02-19  ulf82

	* updated version string

2004-02-19  ulf82

	* - fixed a building placement deadlock if a map consisted almost
	  only of water - terrain sliders set to a maximum of 99 in
	  GamePreferencesDialog

2004-02-14  ulf82

	* - implemented choice between producing/healing armies at
	  beginning of turn or round - fixed some bugs

2004-02-14  ulf82

	* fixed numerous bugs

2004-02-13  ulf82

	* added the latest bug to the list

2004-02-12  ulf82

	* - fixed problem with hero recruitment and nextplayerpopup - set
	  ai behaviour to accepting heroes in general - added doxygen-style
	  comments in ArmyInfo.h

2004-02-11  ulf82

	* - added doxygen comments to ArmyDialog - implemented hero
	  offering - added and modified several hero-related functions

2004-02-10  ulf82

	* NextTurn, Hero_offer, Hero: modified code for hero offering

2004-02-09  ulf82

	* Test to see if cvs list works

2004-02-07  ulf82

	* some work to reenable and unify hero recruitment

2004-02-07  ulf82

	* implemented NextTurn class

2004-02-07  ulf82

	* a small safety check in before I start to turn over the next_turn
	  code

2004-02-05  ulf82

	* - some small work on Internals file - almost finished NextTurn
	  class (needs to be integrated yet)

2004-01-31  ulf82

	* fixed a stupid bug introduced in last commit

2004-01-31  ulf82

	* unset EmergencyQuit from paraGUI

2004-01-29  ulf82

	* removed some obsolete code

2004-01-29  ulf82

	* implemented aching of city surfaces

2004-01-28  ulf82

	* some more work on city picture caching

2004-01-28  ulf82

	* moved level_mask.png to dat/various

2004-01-27  ulf82

	* some preparations to have GraphicsCache cache city pics as well

2004-01-27  ulf82

	* some more work on Internals file

2004-01-26  patton73

	* Wrong date in las log

2004-01-26  patton73

	* Added the code that displays level masks on army pictures

2004-01-26  patton73

	* [no log message]

2004-01-25  ulf82

	* some more work on Internals docu

2004-01-21  ulf82

	* extended default armyset to 16 units

2004-01-18  patton73

	* removed some spell errors

2004-01-17  ulf82

	* minor doc and armyset updates

2004-01-15  patton73

	* Removed a Bug in the hero class that did not save well the
	  expvalue tag

2004-01-14  patton73

	* Added the -Wall flags and removed all Warnings with gcc 3.2.2

2004-01-13  ulf82

	* removed obsolete start button from player_preferences

2004-01-12  patton73

	* Savefile version to 0.3.1a

2004-01-12  patton73

	* Added Xp and Level code

2004-01-10  ulf82

	* some more work on Internals file

2004-01-08  ulf82

	* updated install instructions

2004-01-08  ulf82

	* added new pic for razed castle

2004-01-07  patton73

	* Finished changing names

2004-01-07  patton73

	* Modified the string tokenizer to match the coding rules

2004-01-07  patton73

	* Updated the Changelog

2004-01-06  patton73

	* Fixed the ".sav" Savefile BUG and added a new class the
	  string_tokenizer

2004-01-06  patton73

	* Fixed savefile magickey bug and added a constant for the game
	  version

2004-01-05  ulf82

	* removed another obsolete pic

2004-01-05  ulf82

	* completely changed city drawing system, now with masks; removed
	  obsolete pics

2004-01-03  ulf82

	* updated "Internals" documentation

2004-01-02  ulf82

	* some further work on Internals docu

2004-01-01  ulf82

	* a tiny fix to the hero_offer dialog

2003-12-31  ulf82

	* fixed more bugs recognized when building the release

2003-12-31  ulf82

	* updated NEWS file

2003-12-31  ulf82

	* fixed some problems reported by 'make distcheck'

2003-12-31  ulf82

	* changed behaviour with missing savegame directory

2003-12-30  ulf82

	* - implemented several armyset productions in one city - some
	  smaller bugfixes

2003-12-30  ulf82

	* - added new orc mask and new recruitment pic - fixed a bug in
	  configure and set PG_LogLevel

2003-12-28  ulf82

	* fixed a bug which allowed the neutral player to buy heroes

2003-12-26  ulf82

	* added bug

2003-12-26  ulf82

	* - changed pic for hero offer dialog - added Mareks patch
	  (saving/loading/reporting quests)

2003-12-23  ulf82

	* some more work on the Internals documentation

2003-12-20  ulf82

	* added skeleton for NextTurn class

2003-12-20  ulf82

	* added Internals file in doc section

2003-12-18  ulf82

	* - w_edit now deleted its GameScenario pointer upon destruction.
	  Seems to fix a segfault

2003-12-17  ulf82

	* extended monster armyset to 16 unit types

2003-12-17  ulf82

	* added new mask for orcs armyset (almost correct)

2003-12-16  ulf82

	* - armies are displayed with player colors when buying a
	  production - changes to use Armyset::getSize instead of relying
	  on 12 armies - fixed a bug which put player's cities next to each
	  other

2003-12-15  ulf82

	* - added config option for zipping of save files - missing
	  movement points are marked red in ArmyDialog

2003-12-14  ulf82

	* updated documentation

2003-12-14  ulf82

	* updated AUTHORS

2003-12-14  ulf82

	* - savegames are now zipped and obfuscated (Andrea Pternesi)

2003-12-11  ulf82

	* updated TODO

2003-12-11  ulf82

	* - implemented scan for tilesets (Andrea Paternesi) - moved
	  tilesets to directory tilesets

2003-12-09  ulf82

	* - updated pic for default armyset

2003-12-09  ulf82

	* - fixed a segfault when searching ruins - implemented (unused)
	  data field "size" in armyset descriptions and class Armyset

2003-12-08  ulf82

	* fixed a bug with displaying player colors

2003-12-06  ulf82

	* - implemented quests - implemented new default armyset

2003-11-27  ulf82

	* - updated misc files - fixed the bug with the bigmap selector not
	  being updated

2003-11-24  ulf82

	* added hardware option to config script

2003-11-23  ulf82

	* - implemented own freelords theme - fixed segfault in
	  GamePreferencesDialog

2003-11-22  ulf82

	* - added option to set cache size - changed d_size and d_tileSet
	  to s_size and s_tileSet in GameMap - added option to set hardware
	  surfaces (not yet used)

2003-11-19  ulf82

	* modified TODO and BUGS

2003-11-19  ulf82

	* added Andrea's patch to implement several maptile sets

2003-11-14  ulf82

	* changed orc masks

2003-11-08  ulf82

	* finished basic implementation of plyer-specific colors

2003-11-06  ulf82

	* updated Changelog as well

2003-11-06  ulf82

	* updated TODO, BUGS and DEPENDENCIES

2003-11-02  ulf82

	* forgot to check in the real button_center; this is updated herby

2003-10-31  ulf82

	* finished player-specific color masks, but couldn't test due to
	  broken mask image

2003-10-29  ulf82

	* - implemented use of graphics cache - added monster armyset -
	  beautified d_buy_production

2003-10-27  ulf82

	* - finished Graphicscache (not used yet) - implemented center
	  button to center on unit

2003-10-25  ulf82

	* started implementation of caching class

2003-10-24  ulf82

	* added a color palette to the player class

2003-10-16  ulf82

	* updated the NEWS file

2003-10-11  ulf82

	* modified paragui search in configure script

2003-10-07  ulf82

	* modified the error message when libsigc++ is not found

2003-10-02  ulf82

	* timers are now stopped during computer turns

2003-10-02  ulf82

	* added some checks in smallmap to prevent drawing over border

2003-09-30  ulf82

	* - fixed some bugs shown by valgrind - timers are turned off
	  during computer turns

2003-09-27  ulf82

	* some small beautifying of the configure.in

2003-09-27  ulf82

	* fixed four bugs

2003-09-23  ulf82

	* fixed a bug when armies fight on open terrain and with bigmap
	  drawing

2003-09-21  ulf82

	* included assert.h in stack.cpp

2003-09-21  ulf82

	* - finished smooth scrolling - added automatic installation of a
	  freelordsrc file

2003-09-20  ulf82

	* added a bug

2003-09-18  ulf82

	* rewrote smooth scrolling and bigmap drawing code

2003-09-14  ulf82

	* fixed a segfault linked with smooth scrolling

2003-09-12  ulf82

	* implemented smooth scrolling in a kind of alpha stage

2003-09-05  ulf82

	* finished work on MapRenderer functions

2003-08-13  ulf82

	* - removed some includes - continued work on MapRenderer

2003-08-12  ulf82

	* some more work on the rendering routines (incomplete)

2003-08-10  ulf82

	* added some functions to MapRenderer

2003-08-08  ulf82

	* tried some more normalization

2003-08-04  ulf82

	* bugfixing

2003-08-03  ulf82

	* improved drawing of smallmap symbols

2003-08-02  ulf82

	* - buildings have minimum distance now - improved drawing of
	  cities

2003-08-01  ulf82

	* fixed a small bug and updated installation instructions

2003-07-30  ulf82

	* each player now has his own stacklist containing his stacks

2003-07-29  ulf82

	* removed redundant line from TODO

2003-07-29  ulf82

	* - changed behaviour with missing config files - started work to
	  remove global variable stacklist

2003-07-26  ulf82

	* implemented Citylist as singleton

2003-07-25  ulf82

	* implemented Ruinlist and Templelist as singletons

2003-07-23  ulf82

	* moved templelist and ruinlist to separate files

2003-07-23  ulf82

	* implemented playerlist as singleton

2003-07-14  ulf82

	* forgot to add hero class :-)

2003-07-14  ulf82

	* added hero class

2003-07-10  ulf82

	* - implemented army report - implemented razed cities

2003-07-07  ulf82

	* changed TODO according to proposal on list

2003-06-29  ulf82

	* implemented Vibhus normalization code

2003-06-22  ulf82

	* updated some docu

2003-06-12  midramas

	* updated TODO

2003-06-08  ulf82

	* forgot to updateTODO

2003-06-08  ulf82

	* added city report

2003-06-07  ulf82

	* implemented armysetlist as soliton

2003-06-07  ulf82

	* changed many files to follow the coding standard a bit more

2003-06-07  ulf82

	* fixed a segfault on exiting the game

2003-06-07  ulf82

	* fixed a bug with the color of the neutral player

2003-06-06  ulf82

	* changed file.* to File.*

2003-06-06  ulf82

	* fixed a segfault in GameMap when loading a game

2003-06-03  midramas

	* removed unnecessary includes

2003-06-02  ulf82

	* finished ArmyDialog

2003-06-01  ulf82

	* did some work with the army information dialog

2003-05-31  ulf82

	* - fixed a segfault in stacklist::setNext - interrupted timers
	  during important events (fighting, message boxes), so they don't
	  make problems any longer - added ArmyDialog to show army
	  information (not finished at all)

2003-05-30  ulf82

	* - fixed some bugs - finished different mapsizes - implemented
	  functions for timer starting/stopping in bigmap and smallmap

2003-05-29  ulf82

	* - freelords is now able to handle different mapsizes (already
	  tested) - fixed a small bug in path (path wasn't loaded correctly
	  from a savegame) and a graphical one in GamePreferencesDialog

2003-05-27  ulf82

	* - added debug output in CreateScenario - fixed a bug when moving
	  the terrain sliders in GamePreferencesDialog - the
	  MapCreationDialog is used again - GameMap::map is now accessed
	  through GameMap::getTile()

2003-05-23  ulf82

	* fixed bug with terrain configsliders which would give you a
	  grass-only map when changing the distribution of the terrain
	  types

2003-05-23  ulf82

	* started to use terrain sliders for the map creation, but still
	  buggy

2003-05-22  ulf82

	* - removed obsolete initialization functions - made tileset in
	  GameMap static, so it is loaded only once (hack to fix a bug)

2003-05-20  ulf82

	* integrated CreateScenario

2003-05-18  ulf82

	* finished CreateScenario implementation

2003-05-13  midramas

	* change mapdef to GameMap (Singleton design)

2003-05-07  midramas

	* updated

2003-05-07  midramas

	* some small changes to get win32 port working

2003-05-07  midramas

	* update

2003-05-07  midramas

	* compiles now

2003-05-05  ulf82

	* continued work on CreateScenario

2003-05-03  midramas

	* some BUGS in connection with Configuration fixed

2003-05-01  midramas

	* removed unnecessary files

2003-04-30  ulf82

	* hero names are now read from a data file and not produced with a
	  python script

2003-04-28  midramas

	* make install works

2003-04-28  ulf82

	* added a bug to the list

2003-04-28  ulf82

	* improved hero offering and configuration file handling

2003-04-27  ulf82

	* You can reject heroes now again

2003-04-26  midramas

	* renamed PG_FileSelector to PG_FileDialog (to be consistent)

2003-04-26  midramas

	* updated

2003-04-26  midramas

	* PG_FileSelector improvement

2003-04-25  midramas

	* moved to dat

2003-04-25  midramas

	* directory structure change

2003-04-22  midramas

	* missing

2003-04-22  midramas

	* was missing

2003-04-22  midramas

	* some missing configuration files

2003-04-22  midramas

	* small bug fixed

2003-04-22  midramas

	* almost everything changed

2003-04-22  midramas

	* almost everything changed now

2003-04-22  ulf82

	* - added functions for accessing the data in MapGenerator -
	  continued work on CreateScenario

2003-04-21  ulf82

	* changed Changelog (Michal has used my name for his
	  changes...again :))

2003-04-21  midramas

	* using variation

2003-04-20  midramas

	* couldn't verify that one

2003-04-20  ulf82

	* - some more work on CreateScenario - some small name changes etc.
	  (nothing of importance)

2003-04-20  ulf82

	* - Tileset, Tile: fixed a memleak and a bug which exchanged
	  mountains and swamps - MapGenerator, CreateScenario:
	  added/implemented some new functions for setting the number of
	  cities, the percentage of swamp etc.

2003-04-19  ulf82

	* -when cities are pillaged, production is destroyed; when
	  occupied, production is set to 0 (first armytype) - some small
	  changes and fixes

2003-04-19  midramas

	* updated

2003-04-19  midramas

	* more cleanup

2003-04-18  midramas

	* some bugfixes before 0.2.3

2003-04-17  ulf82

	* made mapdef and MapGenerator use macros for the maptile
	  characters

2003-04-17  midramas

	* added selector animation & fix for segfault on quit

2003-04-15  midramas

	* code cleanup

2003-04-15  midramas

	* some more memory leaks fixed

2003-04-15  midramas

	* cleaned up Makefiles + using -O now

2003-04-15  ulf82

	* worked a bit on CreateScenario class

2003-04-14  ulf82

	* updated savegame version and doc concerning the introduction of
	  the counter

2003-04-14  midramas

	* fixed Makefile

2003-04-14  radical-tobi

	* update / init fl pg theme

2003-04-14  radical-tobi

	* init fl pg theme

2003-04-13  midramas

	* added circle

2003-04-13  midramas

	* added circle

2003-04-12  midramas

	* use arrows instead of "x" as waypoints

2003-04-12  ulf82

	* added and implemente global counter, added file CreateScenario

2003-04-11  ulf82

	* ported all signals to libsigc++

2003-04-10  midramas

	* pic had a wrong name - fixed

2003-04-10  midramas

	* 0.2.2

2003-04-08  ulf82

	* moved the rest of the player class signals to libsigc++

2003-04-08  ulf82

	* ported player status update to libsigc++

2003-04-06  midramas

	* cleanup

2003-04-04  midramas

	* finished castle set

2003-04-04  ulf82

	* changed occupying of cities to using libsigc++ signals

2003-04-03  midramas

	* [no log message]

2003-04-03  midramas

	* pic update

2003-04-03  ulf82

	* changed some behaviour when pillaging; locking/unlocking of
	  screen is now done with libsigc++

2003-04-01  midramas

	* last update today

2003-04-01  midramas

	* improved buttons in w_edit + bugfix

2003-04-01  midramas

	* latest graphics from james

2003-04-01  midramas

	* updated

2003-04-01  midramas

	* _big_ update

2003-04-01  ulf82

	* added pillaging action

2003-03-31  midramas

	* bug fixed

2003-03-31  midramas

	* preparing 0.2.2

2003-03-29  midramas

	* fixed a nasty crash

2003-03-28  midramas

	* cross compiling works now

2003-03-23  ulf82

	* fixed a bug with pillaging when city had no production

2003-03-23  ulf82

	* implemented pillaging

2003-03-23  midramas

	* removed static map

2003-03-19  midramas

	* updated NEWS

2003-03-19  midramas

	* FreeLords 0.2.1

2003-03-19  midramas

	* needs to be reworked for the new single pgn armyset style

2003-03-14  ulf82

	* updated Makefile for compiling purposes

2003-03-12  ulf82

	* removed mapset_tile from Makefile

2003-03-12  midramas

	* final tileset implementation

2003-03-11  midramas

	* only 3-4 tile missing now

2003-03-11  midramas

	* reimplemented standard mapset differently - less memory usage

2003-03-11  midramas

	* replaced by Tile

2003-03-11  midramas

	* implemented standard tileset

2003-03-11  midramas

	* implemented standard tileset

2003-03-11  midramas

	* covered with default.png now

2003-03-11  midramas

	* new standard tileset

2003-03-10  ulf82

	* fixed two small bugs

2003-03-05  ulf82

	* bug fixing (armies-move-over-water and
	  player-plays-neutral-player bugs)

2003-03-02  ulf82

	* changed xmlhelper to better recognize data tags

2003-02-16  radical-tobi

	* freelords-autopack.sh: now with colors ;)

2003-02-15  midramas

	* some compilation issues under win32 resolved

2003-02-15  midramas

	* first version of new TODO list style

2003-02-10  midramas

	* more cosmetic changes

2003-02-07  midramas

	* cosmetic changes

2003-02-07  midramas

	* cosmetic changes --- introduced a bug!

2003-02-07  radical-tobi

	* freelords-autopack.sh - some bugfixes and internal script changes

2003-02-06  radical-tobi

	* freelords-autopack.sh update

2003-02-04  midramas

	* 0.2.0

2003-02-04  ulf82

	* finished load/save

2003-02-02  ulf82

	* fixed segfault in PG_FileSelector

2003-01-30  midramas

	* bugfixing the PG_FileSelector

2003-01-30  ulf82

	* added loading from menubar

2003-01-26  ulf82

	* finished and fixed loading

2003-01-24  radical-tobi

	* done msgs fixed ^^

2003-01-24  ulf82

	* fixed loading bugs

2003-01-21  midramas

	* startup screen done

2003-01-20  ulf82

	* almost finsihed loading

2003-01-20  midramas

	* first working version of game startup - some bugs left

2003-01-19  ulf82

	* done some more loading code

2003-01-19  radical-tobi

	* added bz2 and zip package generation, some fixes will follow

2003-01-18  midramas

	* still rewriting startup screens

2003-01-17  ulf82

	* continued loading

2003-01-07  ulf82

	* small compilation fixes

2003-01-07  ulf82

	* fixed small compilation bugs (namespaces etc.)

2003-01-06  midramas

	* started merging game configuration dialog into D_Map

2003-01-04  midramas

	* added signals & slots to Server/Client

2003-01-03  midramas

	* armysetlist uses xmlhelper + coding style cleanups

2003-01-03  midramas

	* moved armyset into one pic + spec xml

2003-01-03  midramas

	* forgot to change that one

2003-01-03  midramas

	* start of multiplayer support

2002-12-25  midramas

	* added MultiPlayerModeDialog

2002-12-24  midramas

	* cleaning up & ServerDialog enhancements

2002-12-21  midramas

	* some more updates

2002-12-21  midramas

	* added ServerDialog

2002-12-21  midramas

	* adding server and cleaning up

2002-12-18  ulf82

	* player files: added loading

2002-12-14  ulf82

	* mapdef: added loading

2002-12-13  ulf82

	* forgot a change in the last update

2002-12-13  ulf82

	* fixed tons of bugs in xmlhelper

2002-12-13  ulf82

	* completed loading in xmlhelper

2002-12-11  midramas

	* added NEWS again

2002-12-11  ulf82

	* a cast which else led to a warning

2002-12-11  ulf82

	* xmlhelper: started work on loading

2002-12-10  midramas

	* useless since PG_FileSelector

2002-12-09  ulf82

	* some tiny gcc fixes

2002-12-08  midramas

	* added check for libsigc++

2002-12-08  midramas

	* emit macro clashed with libsigc++ (and other fixes)

2002-12-08  midramas

	* added libsigc++ CFLAGS and LFLAGS

2002-12-06  ulf82

	* xmlhelper: added register functions

2002-12-04  ulf82

	* removed spaces from mapdef::save (size)

2002-12-03  ulf82

	* tiny fixes to xmlhelper and gamescenario::save

2002-12-02  midramas

	* fixed xmlhelper constructor

2002-12-02  ulf82

	* some update on save

2002-12-02  ulf82

	* completed save

2002-12-01  midramas

	* not needed - using autoconf

2002-12-01  midramas

	* forgot that one :)

2002-12-01  midramas

	* first version with autoconf support

2002-12-01  ulf82

	* save functions for playerlist, stacklist et al.

2002-11-30  ulf82

	* some more xmlhelper

2002-11-29  ulf82

	* added xmlhelper

2002-11-27  midramas

	* slight changes

2002-11-23  ulf82

	* added save to stacklist and playerlist

2002-11-21  ulf82

	* started adding save function

2002-11-19  radical-tobi

	* bugfix ... *narf*

2002-11-19  ulf82

	* fixed castle colour bug

2002-11-18  radical-tobi

	* update autopacker ;)

2002-11-16  radical-tobi

	* freelords-autopack.sh update (0.0.7)

2002-11-13  ulf82

	* fixed temple-in-water and game-crash-on-exit bug

2002-11-09  ulf82

	* fixed segfault, started saving game

2002-11-07  ulf82

	* ported goldreport

2002-11-05  ulf82

	* reconstructed player class

2002-11-01  ulf82

	* moved game init code around to GameScenario class

2002-10-30  midramas

	* added class MapConfDialog

2002-10-29  ulf82

	* removed warning adn put -Werror flg in Makefiles

2002-10-29  ulf82

	* small map generator fix

2002-10-26  ulf82

	* 2 small random map generator fixes

2002-10-15  ulf82

	* mentioned some contributors

2002-09-27  midramas

	* added MapGenerator.o

2002-09-24  midramas

	* integrated MapGenerator from Vibhu Rishi

2002-09-23  midramas

	* fix a buy production bug (Mark)

2002-09-23  midramas

	* Mark's patches applied

2002-08-27  radical-tobi

	* changes at release work, more to come

2002-08-27  ulf82

	* moved stack moving to player class

2002-08-26  ulf82

	* made freelords compile with gcc3.2

2002-08-05  midramas

	* fixes to compile under linux

2002-08-05  midramas

	* 0.1.6

2002-08-05  midramas

	* 0.1.6

2002-08-05  midramas

	* 0.1.6

2002-08-05  midramas

	* 0.1.6

2002-08-05  midramas

	* 0.1.6

2002-08-05  midramas

	* 0.1.6

2002-08-05  midramas

	* 0.1.6

2002-08-05  midramas

	* 0.1.6

2002-08-05  midramas

	* 0.1.6

2002-08-05  midramas

	* 0.1.6

2002-08-05  midramas

	* 0.1.6

2002-08-04  radical-tobi

	* small design update ;)

2002-08-01  radical-tobi

	* dep update; script for creating & distributing CVS-snapshots

2002-08-01  radical-tobi

	* script for CVS Snapshots - radical-tobi

2002-07-25  ulf82

	* update to avoid fixing ambiguities

2002-07-24  midramas

	* SetIcon fixed for ParaGUI 1.0.2

2002-07-19  ulf82

	* moved city actions to player class (as usual)

2002-07-13  ulf82

	* searching ruins and temples moved to player class

2002-07-08  ulf82

	* minor modifications to ruin class, fight and player action
	  handling

2002-06-21  ulf82

	* added some action classes

2002-06-21  ulf82

	* small patch + changes

2002-06-10  ulf82

	* moved city fight to player class

2002-06-09  ulf82

	* moved stack joining to player class

2002-06-02  ulf82

	* moved stack splitting to player class

2002-05-29  ulf82

	* prefixed std:: where missing

2002-05-27  ulf82

	* added action.h/action.cpp

2002-03-01  midramas

	* small simplification

2002-03-01  midramas

	* [no log message]

2002-03-01  midramas

	* works now with ParaGUI 1.0

2002-01-28  ulf82

	* updated Changelog from last changes

2002-01-28  ulf82

	* small changes

2002-01-27  ulf82

	* rewrote fighting part

2002-01-22  ulf82

	* worked on fights in player class

2002-01-17  ulf82

	* hacks on player class

2002-01-15  midramas

	* improved city occupation handling

2002-01-15  midramas

	* simplification

2002-01-07  ulf82

	* changed next_turn procedure

2002-01-06  ulf82

	* removed a bug report

2002-01-06  ulf82

	* fixed a segfault

2002-01-06  midramas

	* added a menubar

2001-12-29  ulf82

	* some new typedefs in defs.h

2001-12-29  ulf82

	* fixed a bug when searching a ruin

2001-12-27  midramas

	* started implementing a menubar

2001-12-22  midramas

	* added new button pics

2001-12-20  midramas

	* FreeLords 0.1.4

2001-12-20  midramas

	* some namespace cleanups

2001-12-18  midramas

	* don't even dare --- paragui quirks all around

2001-12-18  midramas

	* don't even try --- paragui quirks all around

2001-12-17  ulf82

	* small fixes

2001-12-15  midramas

	* new pic added

2001-12-12  midramas

	* added class CityOccupationDialog

2001-12-10  midramas

	* needed until i add it to paragui

2001-12-10  midramas

	* FreeLords 0.1.3

2001-12-09  ulf82

	* added stack/army::d_id

2001-12-08  midramas

	* vast speed improvement

2001-12-06  midramas

	* only a ChangeLog entry

2001-12-05  midramas

	* almost 0.1.2

2001-12-04  midramas

	* default.xml is used

2001-12-04  midramas

	* new button pictures

2001-12-02  midramas

	* further down the roadmap

2001-11-30  ulf82

	* bugfix in path

2001-11-29  midramas

	* more bugfixes

2001-11-28  midramas

	* added RuinSearchDialog + bugfixing

2001-11-25  ulf82

	* fixed bug in check_path

2001-11-23  midramas

	* bugfixing session

2001-11-22  ulf82

	* small bugfix in path

2001-11-21  midramas

	* polished FighDialog

2001-11-21  midramas

	* updated

2001-11-21  midramas

	* small fixes

2001-11-20  midramas

	* optimisations

2001-11-20  midramas

	* a small roadmap

2001-11-20  midramas

	* new flags

2001-11-17  midramas

	* using PG_Colors::FindColorByName() function

2001-11-16  midramas

	* cleaning up

2001-11-15  midramas

	* new splash screen

2001-11-14  ulf82

	* bugfix in path

2001-11-14  midramas

	* many fixes and cleanups

2001-11-13  ulf82

	* started to work on player

2001-11-13  ulf82

	* tiny stuff

2001-11-12  midramas

	* very long hacking session

2001-11-12  ulf82

	* rewrite of path class

2001-11-11  midramas

	* not needed anymore

2001-11-10  midramas

	* cleanups

2001-11-10  midramas

	* cleanups

2001-11-10  midramas

	* added class LocationList

2001-11-09  midramas

	* as always i forgot to add those

2001-11-09  midramas

	* added class Location & cleanups

2001-11-07  midramas

	* changed to ParaGUI 1.0.0

2001-11-05  ulf82

	* some smaller changes in path and stack

2001-11-05  ulf82

	* merged pathitem.* with path.cpp

2001-11-04  midramas

	* beauty added ;)

2001-11-04  midramas

	* again simplifications

2001-11-01  ulf82

	* some adjustments in path

2001-11-01  ulf82

	* small chnges in fight.cpp

2001-10-31  midramas

	* some changes to the army classes this time

2001-10-31  midramas

	* again a big update

2001-10-29  midramas

	* massive fight rewrite

2001-10-29  midramas

	* again some updates

2001-10-29  midramas

	* hopefully fixed redraw problem

2001-10-29  midramas

	* some updates

2001-10-29  midramas

	* again a big slew of updates

2001-10-27  midramas

	* renamed to FightDialog

2001-10-27  midramas

	* some more fixes

2001-10-27  midramas

	* BIG UPDATE

2001-10-26  midramas

	* some bugs fixed, some bugs implemented ;)

2001-10-23  midramas

	* just a small addition

2001-10-17  midramas

	* Makefile behaviour now as expected

2001-10-17  midramas

	* compiles again now (Debian testing/unstable)

2001-10-01  midramas

	* path interface changes

2001-10-01  midramas

	* xml parsing works

2001-09-25  midramas

	* quest information in design.txt

2001-09-25  midramas

	* a big pile of updates

2001-09-24  midramas

	* new startup script

2001-09-24  midramas

	* first part of 0.1.0 done

2001-09-22  ulf82

	* some further work to uml diagram

2001-09-21  midramas

	* many changes

2001-09-21  midramas

	* seperated class Armysetlist from the armyset file

2001-09-14  ulf82

	* extended freelords.uml

2001-09-13  ulf82

	* added some UML classes

2001-09-03  midramas

	* just a new version numbering

2001-08-31  midramas

	* updated Makefile

2001-08-31  midramas

	* cleaned up code, improved back-end

2001-08-31  midramas

	* extended

2001-08-31  midramas

	* updated freelords.uml & seperated fight class

2001-08-29  ulf82

	* extended freelords.uml and added deleting to armysetlist

2001-08-01  ulf82

	* added file.h/file.cpp rewrite of army related classes

2001-07-21  midramas

	* small changes in Army section

2001-07-21  midramas

	* small changed according to new UML diagram

2001-07-20  midramas

	* new design document

2001-07-16  midramas

	* improved performance when redrawing smallmap

2001-07-15  ulf82

	* small bugfixes

2001-07-13  midramas

	* fixing flags + further porting

2001-07-13  midramas

	* further porting of fight classes

2001-07-11  midramas

	* started to port fight & fightitem to ParaGUI

2001-07-10  midramas

	* small bugfixes

2001-06-24  ulf82

	* some more message porting

2001-06-21  midramas

	* added parameter detection

2001-06-20  ulf82

	* started implementing new callback mechanism

2001-06-18  midramas

	* new flag pics from James Andrews

2001-06-18  midramas

	* implemented flags as pictures

2001-06-18  midramas

	* fixed problem with paragui 0.7.1

2001-06-13  midramas

	* new swamp pics

2001-05-30  midramas

	* adding the docs now as tar.gz because of too much space and
	  structure changes

2001-05-28  midramas

	* improved rendering machine (with crashing bug)

2001-05-25  midramas

	* improved the port

2001-05-21  ulf82

	* fix from Jimmy Chin

2001-05-18  midramas

	* finished porting d_buy_production + cityinfo

2001-05-17  midramas

	* New *great* specification by Jimmy Chin

2001-05-17  midramas

	* ported cityinfo dialog

2001-05-15  ulf82

	* closed some memory leaking

2001-05-07  ulf82

	* added defs.h, DEPENDENCIES and updated README

2001-05-07  midramas

	* porting updates (crashes cause of paragui bug)

2001-05-02  midramas

	* fixing segfault on moving stack

2001-04-30  midramas

	* porting is hell

2001-04-27  midramas

	* when can we play?

2001-04-27  midramas

	* not needed anymore

2001-04-26  midramas

	* biggest update so far

2001-04-26  midramas

	* have fun

2001-04-25  midramas

	* have i said that porting is hard work?

2001-04-25  midramas

	* tell me why it crashes

2001-04-25  midramas

	* starting to work on w_main now

2001-04-25  midramas

	* much progress made in porting to paragui 0.7.0

2001-04-24  midramas

	* man that is a big update!!!

2001-04-23  midramas

	* still porting (stack, path, city, army, armyset)

2001-04-23  midramas

	* a slew of changes for porting

2001-04-20  midramas

	* sorry, didn't compile :)

2001-04-20  midramas

	* now begins the heavy stuff

2001-04-20  midramas

	* port of pics.h/cpp

2001-04-20  midramas

	* class splash has been ported

2001-04-19  midramas

	* Initial revision

2001-04-19  midramas

	* imported sources

