==============================================================
|                         DccNiTghtmare                      |
==============================================================

0   - License
I   - Requeriments
II  - Instalation
III - Execution
IV  - Input
V   - Contacts

==============================================================
|                        0 - License                         |
==============================================================
   DccNiTghtmare  source  code  is released under GPLv3 or any 
latter version.  The  content created  by  the  DNTeam is also 
released  under  GPLv3  or  latter.  Other  content  is either 
licensed on GPLv2 or latter or CC-BY or CC-BY-SA licenses.
   See  the  DNT's GIT repository* to get source files for all 
contents  on  the game and to see the license of each specific 
model.

* git://dccnitghtmare.git.sourceforge.net/gitroot/dccnitghtmare/dccnitghtmare

==============================================================
|                      I - Requeriments                      |
==============================================================

   The DccNiTghtmare's compilation and execution needs  some 
software and hardware. They are:

   Software:
      Cal3D     - http://home.gna.org/cal3d/
      OpenAL    - www.openal.org
      OpenGL    
      SDL       - www.libsdl.org
      SDL_image - www.libsdl.org/projects/SDL_image/
      SDL_ttf   - www.libsdl.org/projects/SDL_ttf/
      LibVorbis - http://www.vorbis.com/

   
   Hardware:
      Video  Card  with  3D  aceleration, OpenGL  compatible.

==============================================================
|                      II - Instalation                      |
==============================================================

1) Source-Code Distribution

   a) LINUX, BSD, *NIX

   To   "install"   dccnitghtmare,   decompact   the  tar.bz2,  
go to the directory dccnitghtmare, run ./configure , run
"make" and "make install".
   Example:
   farrer@anamabeka:~/$ tar -xvjf dccnitghtmare.tar.bz2
   farrer@anamabeka:~/$ cd dccnitghtmare
   farrer@snamabeka:~/dccnitghtmare/$ ./configure
   farrer@anamabeka:~/dccnitghtmare/$ make
   farrer@anamabeka:~/dccnitghtmare/$ sudo make install

   NOTE: the 'make install' isn't necessary: you can run the game
         at its local folder.

   b) WINDOWS (We hope you're not using it on Ruindow$).

   To  compile  dccnitghtmare  on  windows,  you'll  need  the 
dev-c++  compiler  (a.k.a. gcc port and ide to Windows).  Open
the project DccNiTghtmare.dev on it and compile.
   Don't blame us. Blame Microsoft!

==============================================================
|                       III - Execution                      |
==============================================================

[*nix note: We'll need to be on X.]

1) Normal Execution (with "make install")

   Just run "dccnitghtmare" command. Or, to run the map editor
just run "dntMapEditor" command.

2) Local Execution (without "make install")

   To   execute  the  program  without  "make install",  go to 
directory ./bin and run the file dccnitghtmare.

==============================================================
|                        IV - Input                          |
==============================================================

                 ========================
                 | Camera Movimentation |
                 ========================

mouse at left corner  =  turn camera                  (0-360)
left arrow            =  turn camera left             (0-360)
mouse at right corner =  turn camera                  (0-360)
right arrow           =  turn camera right            (0-360)
up arrow              =  increases zoom               (X-Ym)
down arrow            =  decreases zoom               (X-Ym)
home                  =  maximize zoom
end                   =  minimize zoom
pageup                =  camera up                    (0-89)
pagedown              =  camera down                  (0-89)
insert                =  put camera on the top
delete                =  put camera on the floor
middle mouse button   =  free move the camera

              ===========================
              | Character Movimentation |
              ===========================

mouse right button = move character to position
mouse left button  = do some action
a          =  turn left                       (0-360)
d          =  turn right                      (0-360)
w          =  forward                         (0-?)
s          =  backward                        (0-?)
q          =  move left                       (0-?)
e          =  move right                      (0-?)
tab        =  make active next character 
lctrl+tab  =  make active previous character
y          =  protect effect
space      =  enter battle mode
r          =  show range of action
 
                    =====================
                    | Auxiliars Windows |
                    =====================

m      =  Open MiniMap window
i      =  Open Inventory window
c      =  Open Character Window
j      =  Open Journal Window

==============================================================
|                        V - Contacts                        |
==============================================================

=========================
|     DccNiTghtmare     |
|-----------------------|
| http://dnt.dnteam.org |
|     dnt@dnteam.org    |
=========================

