2009-03-18 Thunor <thunorsif (at) hotmail.com>
* 0.62 released
* Added Save rcfile < {on exit | on change} > to Options
* Updated the default Zaurus keys
* Adjusted the position of the umlaut over the 'a' 1px left
* Wrapped the last line of the Polish text on Options page 1
* Unforced GP2X to 320x240 -ts 16

2009-03-17 Thunor <thunorsif (at) hotmail.com>
* Updated the README with clearer Atari Robbo background
* EMPTY_FIELDs are now blowable, therefore the bomb blows them up
* Tweaked RobboIX:003 to cope with the EMPTY_FIELDs blowing-up

2009-03-16 Thunor <thunorsif (at) hotmail.com>
* Updated the Zaurus Makefile and ipk build script
* Modified get_user_action() to break when an action is triggered
* Updated default Zaurus controls in all locales
* Disabled target platform key repeat as get_user_action() does this

2009-03-14 Thunor <thunorsif (at) hotmail.com>
* Stopped PC Makefile from installing *ttf if FONT_USE_PIXMAP
* Stopped PC Makefile from installing into the current folder

2009-03-13 Thunor <thunorsif (at) hotmail.com>
* Replaced font8x12.bmp with font12x16.bmp
* Replaced font16x24.bmp with font24x32.bmp
* All extra characters for supported languages have been drawn
* Updated PC Makefile for font selection and tested both
* Updated GP2X Makefile for font selection and tested both
* Updated Zaurus Makefile and it now builds and works :)

2009-03-11 Thunor <thunorsif (at) hotmail.com>
* Selecting pixmap fonts now works but needs extra characters drawn

2009-03-11 Thunor <thunorsif (at) hotmail.com>
* Renamed LICENSE-font to LICENSE-ttf to avoid confusion with pixmaps
* Added font8x12.bmp and font16x24.bmp to the skins folders
* Updated Makefile and build scripts for new Swedish translation

2009-03-10 Niklas 'Nille' Åkerström
* Swedish translation added

2009-03-08 Thunor <thunorsif (at) hotmail.com>
* Removed buildsrc and backup as they are not for general release
* Added LICENSE-font to original skin folder
* GP2X rcfile saves and syncs on new level start and options save
* Added USE_PIXMAP_FONT Makefile directive, font.c and font.h

2009-03-07 Viliam Búr
* Slovak translation added

2009-03-03 Chris Zeiler <rabyte_at_gmail.dot.com>
* German translation added

2009-03-02 Thunor <thunorsif (at) hotmail.com>
* 0.61 released
* Added the Tronic sprite BEAR_B
* Added the Tronic sprite BIRD
* Added the Tronic sprite BUTTERFLY
* Set the Tronic skin level colour overrides
* Resampled the demos across all level packs

2009-02-26 Alus <arkadiusz.lipiec (at) gmail.com>
* 0.60 test release

2009-02-26 Thunor <thunorsif (at) hotmail.com>
* 640x480 and 320x240 now supported
* Fullscreen support via ALT+ENTER and command line
* Tidied up the code, removed all gcc errors
* Conventionalised the controls
* Added support for multiple level packs
* F5/F6 cycles through the levels of a pack
* F7/F8 cycles through the packs
* Added 15 levels from RobboVII
* Added additional wall graphics
* Added 32 levels from RobboVIII
* Added some help screens
* Added animated banners
* Removed score and lives as the goal is level advancement
* 'R' restarts instead of suicide
* Created an LCD font to display the pack name
* Abstracted SDL events into actions which fixed some control bugs
* Added joystick support
* Added some options screens
* Made the controls reconfigurable
* Added a game fade 
* Added 32 levels from RobboIX
* Added unique pack end screens
* Added skin support
* Created a new original skin: Tronic
* Implemented a reconfigurable SDL_Timer to control the game speed
* Fixed the known bugs and newly discovered bugs/issues
* Fixed some game mechanics to be more similar to the original Robbo
* Placed the project colours in the skinrc for easy modification
* Placed some game mechanics in the rcfile for easy modification
* Added centering of game within any resolution and viewport maximising
* Massive reorganisation of the project into seperate files
* Added support for different locales
* Added a Polish translation

2002-11-15 Alus <alipiec (at) elka.pw.edu.pl>
* Changed level colour format
* Added new object - barrier
2002-11-14 Alus <alipiec (at) elka.pw.edu.pl>
* Added 7 new levels
2002-11-13 Alus <alipiec (at) elka.pw.edu.pl>
* Fixed remaining objects after boom
* Window title and icon
2002-11-12 Alus <alipiec (at) elka.pw.edu.pl>
* File .gnurobborc implementing
* End screen
2002-11-08 Lenny <lenny (at) mandrakesoft.com>
* Changed .spec file
2002-11-04 Alus <alipiec (at) elka.pw.edu.pl>
* 0.56 released
* Changed some colors
2002-10-23 Alus <alipiec (at) elka.pw.edu.pl>
* Video displaying is now double buffered
* Added different level colors
* Code cleaning
2002-10-21 Alus <alipiec (at) elka.pw.edu.pl>
* Better key pressing detecting
* Background removed
* Better random number choosing
2002-10-19 Alus <alipiec (at) elka.pw.edu.pl>
* Little changed graphics
* Added level choosing (system of codes)
* Startscreen menu
* Some bugfixes
2002-10-18 Alus <alipiec (at) elka.pw.edu.pl>
* 0.55 version released
* Bigger graphics (some people asked me of this)
* Better time parameters
* Cosmetics changes in start screen
2002-10-17 Alus <alipiec (at) elka.pw.edu.pl>
* New levels
* Extra life after taken won't appear on the same level
* Loading from file only for new levels
* Questionmark's objects don't uncover if blowed
2002-10-16 Alus <alipiec (at) elka.pw.edu.pl>
* Bear delay if turning back
* Many new levels
* New object - pushing box
* Bugfix in data loading
* Blasters don't clear screws and capsule now
2002-10-15 Alus <alipiec (at) elka.pw.edu.pl>
* Blink screen if capsule is ready
* First version of scrolling
2002-10-14 Alus <alipiec (at) elka.pw.edu.pl>
* Added new levels
2002-10-12 Alus <alipiec (at) elka.pw.edu.pl>
* Removed trick keybindings
* Testing and added new levels
* Version 0.52 released
2002-10-12 Alus <alipiec (at) elka.pw.edu.pl>
* Removed some structures
* Background is better displayed
* Wall, bricks, grass etc. is now treaten like wall
* Five new levels
2002-10-11 Alus <alipiec (at) elka.pw.edu.pl>
* Screws and bullets are counted during level loading
* Changed teleport behaviour and description in levelfile
2002-10-10 Alus <alipiec (at) elka.pw.edu.pl>
* Preparing automatically build and install
2002-10-09 Alus <alipiec (at) elka.pw.edu.pl>
* Moving guns
* Rotated guns
* Questionmark objects are randomly choosed
* Fixed butterfly moving (chances for random move)
2002-10-08 Alus <alipiec (at) elka.pw.edu.pl>
* Butterflies' behaviour
* Magnets' behaviour
* Blaster implementation
* Shooting birds
* Fixed solid laser algorithm
2002-10-03 Alus <alipiec (at) elka.pw.edu.pl>
* Begining screen with using SDL_ttf
2002-10-02 Alus <alipiec (at) elka.pw.edu.pl>
* Solid laser is working !!!
* SDL_Surface pointers for each object not needed anymore
* Better delay variables fitting - game does not use 100% of processor :)
2002-10-02 Cyba <cyba (at) gnome.pl>
* Move alghoritm for bears
2002-10-01 Alus <alipiec (at) elka.pw.edu.pl>
* Merging all little icons into big one
2002-09-31 Alus
* Changing bugfix with wrong teleportation
* Courtine effect
2002-09-30 Alus <alipiec (at) elka.pw.edu.pl>
* Created next 2 levels and implemented shooting
* Simple level changing
* Questionmarks implementation
* Teleportation is working now
* Minor bugfixes
2002-09-29 Alus <alipiec (at) elka.pw.edu.pl>
* First level with simple functionality is working!
* Reading levels from file
* Board scrolling
2002-09-27 Alus <alipiec (at) elka.pw.edu.pl>
* beginning of this project
