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Yate
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A sound file. More...
#include <yatecbase.h>
Public Member Functions | |
| ClientSound (const char *name, const char *file, const char *device=0) | |
| virtual | ~ClientSound () |
| virtual void | destruct () |
| bool | native () const |
| bool | started () const |
| const String & | device () const |
| void | device (const char *dev) |
| const String & | file () const |
| void | file (const char *filename, bool stereo) |
| void | setRepeat (unsigned int count) |
| bool | stereo () const |
| bool | start (bool force=true) |
| void | stop () |
| void | setChannel (const String &chan, bool ok) |
| bool | attachSource (ClientChannel *chan) |
Static Public Member Functions | |
| static bool | build (const String &id, const char *file, const char *device=0, unsigned int repeat=0, bool resetExisting=true, bool stereo=false) |
| static bool | started (const String &name) |
| static bool | start (const String &name, bool force=true) |
| static void | stop (const String &name) |
| static ClientSound * | find (const String &token, bool byName=true) |
Static Public Attributes | |
| static ObjList | s_sounds |
| static Mutex | s_soundsMutex |
| static String | s_calltoPrefix |
Protected Member Functions | |
| virtual bool | doStart () |
| virtual void | doStop () |
Protected Attributes | |
| bool | m_native |
| String | m_file |
| String | m_device |
| unsigned int | m_repeat |
| bool | m_started |
| bool | m_stereo |
| String | m_channel |
A sound file.
This class holds a sound file along with an output device used to play it
| ClientSound | ( | const char * | name, |
| const char * | file, | ||
| const char * | device = 0 |
||
| ) | [inline] |
Constructor
| name | The name of this object |
| file | The file to play (should contain the whole path and the file name) |
| device | Optional device used to play the file. Set to 0 to use the default one |
| virtual ~ClientSound | ( | ) | [inline, virtual] |
Destructor. Stop playing the file
| bool attachSource | ( | ClientChannel * | chan | ) |
Attach this sound to a channel
| chan | The channel to attach to |
| static bool build | ( | const String & | id, |
| const char * | file, | ||
| const char * | device = 0, |
||
| unsigned int | repeat = 0, |
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| bool | resetExisting = true, |
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| bool | stereo = false |
||
| ) | [static] |
Build a client sound
| id | The name of the object |
| file | The file to play (should contain the whole path and the file name) |
| device | Optional device used to play the file. Set to 0 to use the default one |
| repeat | The number of times to play the sound, 0 to repeat until explicitely stopped |
| resetExisting | True to reset the file of an already created sound |
| stereo | True if the sound file contains 2 channel audio |
| virtual void destruct | ( | ) | [inline, virtual] |
Get the device used to play this sound
| void device | ( | const char * | dev | ) | [inline] |
Set the device used to play this sound
| dev | The device used to play sound |
Get the file played by this sound
| void file | ( | const char * | filename, |
| bool | stereo | ||
| ) | [inline] |
Set the file played by this sound. The new file will not be used until the next time the sound is started
| filename | The new file played by this sound |
| stereo | True if the file contains 2 channel audio |
| static ClientSound* find | ( | const String & | token, |
| bool | byName = true |
||
| ) | [static] |
Find a sound object
| token | The token used to match the sound |
| byName | True to match the sound's name, false to match its file |
| bool native | ( | ) | const [inline] |
Check if this sound is a system dependent one
| void setChannel | ( | const String & | chan, |
| bool | ok | ||
| ) |
Set/reset channel on sound start/stop
| chan | The channel id |
| ok | Operation: true to start, false to stop |
| void setRepeat | ( | unsigned int | count | ) | [inline] |
Set the repeat counter.
| count | The number of times to play the sound, 0 to repeat until explicitely stopped |
| bool start | ( | bool | force = true | ) |
Start playing the file
| force | True to start playing the file even if already started |
Start playing a given sound
| name | The name of the sound to play |
| force | True to start playing the file even if already started |
| bool started | ( | ) | const [inline] |
Check if this sound is started
Check if a sound is started
| name | The name of the sound to check |
| bool stereo | ( | ) | const [inline] |
Check if this sound's file contains 2 channel audio
| void stop | ( | ) |
Stop playing the file
Stop playing a given sound
| name | The name of the sound to stop |
String s_calltoPrefix [static] |
The prefix to be added to the file when an utility channel is started or a sound is played in a regular client channel
Mutex s_soundsMutex [static] |
Mutex used to lock the sounds list operations
1.7.6.1