Represents a 3D rotation as a rotation angle around an arbitrary 3D axis. More...
Inheritance diagram for AngleAxis< _Scalar >:Public Types | |
| typedef _Scalar | Scalar |
Public Member Functions | |
| AngleAxis () | |
| template<typename Derived > | |
| AngleAxis (Scalar angle, const MatrixBase< Derived > &axis) | |
| template<typename QuatDerived > | |
| AngleAxis (const QuaternionBase< QuatDerived > &q) | |
| template<typename Derived > | |
| AngleAxis (const MatrixBase< Derived > &m) | |
| template<typename OtherScalarType > | |
| AngleAxis (const AngleAxis< OtherScalarType > &other) | |
| template<typename NewScalarType > | |
| internal::cast_return_type < AngleAxis, AngleAxis < NewScalarType > >::type | cast () const |
| template<typename Derived > | |
| AngleAxis & | fromRotationMatrix (const MatrixBase< Derived > &m) |
Sets *this from a 3x3 rotation matrix. | |
| AngleAxis | inverse () const |
| bool | isApprox (const AngleAxis &other, typename NumTraits< Scalar >::Real prec=NumTraits< Scalar >::dummy_precision()) const |
| QuaternionType | operator* (const AngleAxis &other) const |
| QuaternionType | operator* (const QuaternionType &other) const |
| template<class QuatDerived > | |
| AngleAxis & | operator= (const QuaternionBase< QuatDerived > &q) |
| template<typename Derived > | |
| AngleAxis & | operator= (const MatrixBase< Derived > &m) |
| Matrix3 | toRotationMatrix (void) const |
Friends | |
| QuaternionType | operator* (const QuaternionType &a, const AngleAxis &b) |
Represents a 3D rotation as a rotation angle around an arbitrary 3D axis.
This is defined in the Geometry module.
#include <Eigen/Geometry>
| _Scalar | the scalar type, i.e., the type of the coefficients. |
The following two typedefs are provided for convenience:
AngleAxisf for float AngleAxisd for double Combined with MatrixBase::Unit{X,Y,Z}, AngleAxis can be used to easily mimic Euler-angles. Here is an example:
Matrix3f m; m = AngleAxisf(0.25*M_PI, Vector3f::UnitX()) * AngleAxisf(0.5*M_PI, Vector3f::UnitY()) * AngleAxisf(0.33*M_PI, Vector3f::UnitZ()); cout << m << endl << "is unitary: " << m.isUnitary() << endl;
Output:
-2.38e-07 0 1
0.969 -0.249 0
0.249 0.969 -2.38e-07
is unitary: 1
| typedef _Scalar Scalar |
the scalar type of the coefficients
Reimplemented from RotationBase< AngleAxis< _Scalar >, 3 >.
| AngleAxis | ( | ) | [inline] |
Default constructor without initialization.
| AngleAxis | ( | Scalar | angle, |
| const MatrixBase< Derived > & | axis | ||
| ) | [inline] |
Constructs and initialize the angle-axis rotation from an angle in radian and an axis which must be normalized.
| AngleAxis | ( | const QuaternionBase< QuatDerived > & | q | ) | [inline, explicit] |
Constructs and initialize the angle-axis rotation from a quaternion q.
| AngleAxis | ( | const MatrixBase< Derived > & | m | ) | [inline, explicit] |
Constructs and initialize the angle-axis rotation from a 3x3 rotation matrix.
Copy constructor with scalar type conversion
*this with scalar type casted to NewScalarType Note that if NewScalarType is equal to the current scalar type of *this then this function smartly returns a const reference to *this.
Reimplemented from RotationBase< AngleAxis< _Scalar >, 3 >.
| bool isApprox | ( | const AngleAxis< _Scalar > & | other, |
| typename NumTraits< Scalar >::Real | prec = NumTraits<Scalar>::dummy_precision() |
||
| ) | const [inline] |
true if *this is approximately equal to other, within the precision determined by prec.| QuaternionType operator* | ( | const AngleAxis< _Scalar > & | other | ) | const [inline] |
Concatenates two rotations
| QuaternionType operator* | ( | const QuaternionType & | other | ) | const [inline] |
Concatenates two rotations
Set *this from a unit quaternion. The axis is normalized.
| AngleAxis< Scalar > & operator= | ( | const MatrixBase< Derived > & | mat | ) |
Set *this from a 3x3 rotation matrix mat.
| AngleAxis< Scalar >::Matrix3 toRotationMatrix | ( | void | ) | const |
Constructs and
Reimplemented from RotationBase< AngleAxis< _Scalar >, 3 >.
| QuaternionType operator* | ( | const QuaternionType & | a, |
| const AngleAxis< _Scalar > & | b | ||
| ) | [friend] |
Concatenates two rotations
1.7.6.1